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204
ArduChess.ino
204
ArduChess.ino
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@ -9,65 +9,175 @@
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#include "Movegen.h"
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#include "Types.h"
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Board b = Board();
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unsigned long pseudo_perft(byte depth) {
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// only checks pseudolegality
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// but, it should work overall
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if(depth == 0) return 1;
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if(depth == 3) blink();
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unsigned long move_count = 0;
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Movegen gen;
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Move m;
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while (true) {
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m = gen.next_move();
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if(m.sq_to != 255) {
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make(m);
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move_count += pseudo_perft(depth-1);
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unmake();
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} else {
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break;
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}
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}
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return move_count;
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}
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void perft_test() {
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for(byte i = 0; i < 5; i++) {
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Serial.print(F("Perft "));
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Serial.print(i);
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Serial.print(F(": "));
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Serial.println(pseudo_perft(i));
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}
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}
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void debug_movegen() {
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make({0x14, 0x34, P_EMPTY});
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Movegen gen = Movegen();
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Move m;
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do {
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DEBUG("start movegen");
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m = gen.next_move();
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Serial.print(F("FROM "));
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Serial.print(m.sq_from, HEX);
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Serial.print(F(" TO "));
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Serial.print(m.sq_to, HEX);
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Serial.print(F(" PROMOTE "));
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Serial.println(m.pc_prom);
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if(m.sq_from != 255) {
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DEBUG("make");
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make(m);
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print();
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DEBUG("unmake");
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unmake();
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DEBUG("unmake done");
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}
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} while (m.sq_from != 255);
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}
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void debug_castle() {
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print();
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make({0x06, 0x25, P_EMPTY}); print();
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make({0x76, 0x55, P_EMPTY}); print();
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make({0x16, 0x26, P_EMPTY}); print();
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make({0x63, 0x43, P_EMPTY}); print();
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make({0x05, 0x16, P_EMPTY}); print();
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make({0x62, 0x42, P_EMPTY}); print();
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make({0x04, 0x06, P_EMPTY}); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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}
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void debug_ep() {
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print();
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make({0x14, 0x34, P_EMPTY});
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print();
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make({0x64, 0x54, P_EMPTY});
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print();
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make({0x34, 0x44, P_EMPTY});
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print();
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make({0x63, 0x43, P_EMPTY});
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print();
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make({0x44, 0x53, P_EMPTY});
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print();
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unmake();
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print();
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unmake();
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print();
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unmake();
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print();
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unmake();
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print();
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unmake();
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print();
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}
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void bench() {
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b = Board();
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int startTime = micros();
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unsigned long startTime = micros();
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b.make({0x14, 0x34, P_EMPTY});
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b.make({0x64, 0x54, P_EMPTY});
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b.make({0x34, 0x44, P_EMPTY});
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b.make({0x63, 0x43, P_EMPTY});
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b.make({0x44, 0x53, P_EMPTY});
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b.unmake();
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b.unmake();
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b.unmake();
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b.unmake();
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b.unmake();
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make({0x14, 0x34, P_EMPTY});
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make({0x64, 0x54, P_EMPTY});
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make({0x34, 0x44, P_EMPTY});
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make({0x63, 0x43, P_EMPTY});
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make({0x44, 0x53, P_EMPTY});
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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int elapsed = micros() - startTime;
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make({0x06, 0x25, P_EMPTY});
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make({0x76, 0x55, P_EMPTY});
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make({0x16, 0x26, P_EMPTY});
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make({0x63, 0x43, P_EMPTY});
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make({0x05, 0x16, P_EMPTY});
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make({0x62, 0x42, P_EMPTY});
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make({0x04, 0x06, P_EMPTY});
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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unsigned long elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F("microseconds for 5 moves"));
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Serial.println(F(" microseconds for make/unmake"));
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for(int i = 1; i <= 4; i++) {
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startTime = millis();
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pseudo_perft(i);
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elapsed = millis() - startTime;
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Serial.print(elapsed);
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Serial.print(F(" milliseconds for pseudo_perft("));
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Serial.print(i);
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Serial.println(')');
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}
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Movegen gen;
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Move move[20];
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startTime = micros();
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for(int i = 0; i < 20; i++) {
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move[i] = gen.next_move();
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}
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elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F(" microseconds for movegen(init_pos)"));
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startTime = micros();
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for(int i = 0; i < 20; i++) {
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make(move[i]);
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unmake();
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}
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elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F(" microseconds for make/unmake(init_pos)"));
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}
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void setup() {
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// put your setup code here, to run once:
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board_init();
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Serial.begin(115200);
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pinMode(LED_BUILTIN, OUTPUT);
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perft_test();
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bench();
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Serial.println(F("hello"));
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b = Board();
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int startTime = micros();
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b.print();
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b.make({0x14, 0x34, P_EMPTY});
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b.print();
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b.make({0x64, 0x54, P_EMPTY});
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b.print();
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b.make({0x34, 0x44, P_EMPTY});
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b.print();
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b.make({0x63, 0x43, P_EMPTY});
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b.print();
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b.make({0x44, 0x53, P_EMPTY});
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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int elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F("microseconds for 5 moves"));
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}
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void loop() {
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456
Board.h
456
Board.h
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@ -5,229 +5,74 @@
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#include "Panic.h"
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#include "Move.h"
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#define BOARD_DEFAULT_VALUE { \
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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};
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// 0x88-fill definitions
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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// CAN FILL 0x09
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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#define PTR_B_KING 0x0B // (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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#define PTR_ZOBRIST 0x0C // 4 bytes
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// 0x0D
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// 0x0E
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// 0x0F
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#define PTR_ENPASSANT 0x18
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#define PTR_REVMOV 0x19
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// free space
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#define PTR_UNMOVE_START 0x28
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#define PTR_UNMOVE_LAST 0x7F
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byte field[128];
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byte PTR_UNMOVE;
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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void board_init() {
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for(int i = 0; i < 128; i++) {
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field[i] = pgm_read_byte_near(field_default_value + i);
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}
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PTR_UNMOVE = PTR_UNMOVE_START;
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field[PTR_SIDE_AND_CASTLERIGHT] = 0b11110; // all castle rights allowed, white to move
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field[PTR_W_KING] = 0x04; // e1
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field[PTR_B_KING] = 0x74; // e8
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long* zob = (long*)&field[PTR_ZOBRIST];
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*zob = 0xDEADBEEF;
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}
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struct Unmove {
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byte sq_from; // 0b(1unused)(3rank)(1unused)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1unused)(3file)
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byte sq_from; // 0b(1kingside_castle?)(3rank)(1queenside_castle?)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1ep_capture?)(3file)
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byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
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byte revmov; // 8bit integer
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};
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class Board {
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public:
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Board();
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void make(Move m);
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void unmake();
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void print();
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bool black_moving() {
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return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
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}
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unsigned long get_zobrist() {
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long* addr = (long*) &field[PTR_ZOBRIST];
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return *addr;
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}
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void reset_unmake_stack() {
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PTR_UNMOVE = PTR_UNMOVE_START;
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}
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byte field[128] = {
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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private:
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// Private function defs
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void next_unmove();
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void prev_unmove();
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void store_unmove(Unmove u);
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Unmove read_unmove();
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// 0x88-fill definitions
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static const byte PTR_SIDE_AND_CASTLERIGHT = 0x08; //byte (1=side, 2,4=white castle, 8,16=black)
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// CAN FILL 0x09
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static const byte PTR_W_KING = 0x0A; // byte (points to index or maybe 64-arr index)
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// const byte PTR_B_KING = 0x0B; (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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static const byte PTR_ZOBRIST = 0x0C; // 4 bytes
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// 0x0D
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// 0x0E
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// 0x0F
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static const byte PTR_ENPASSANT = 0x18;
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static const byte PTR_REVMOV = 0x19;
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// free space
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static const byte PTR_UNMOVE_START = 0x28;
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static const byte PTR_UNMOVE_LAST = 0x7F;
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byte PTR_UNMOVE = PTR_UNMOVE_START;
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};
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Board::Board() {
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// Then, other data we need to store is assigned 0-fields.
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field[PTR_ZOBRIST+1] = 1;
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bool black_moving() {
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return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
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}
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void Board::print() {
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Serial.println(F("BOARD:"));
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for(char i = 7; i >= 0; i--) {
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for(byte j = 0; j < 16; j++) {
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if(j == 8)
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Serial.print("| ");
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Serial.print(field[i*16 + j], HEX);
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Serial.print(" ");
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}
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Serial.println();
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}
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unsigned long get_zobrist() {
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long* addr = (long*) &field[PTR_ZOBRIST];
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return *addr;
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}
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void Board::make(Move m) {
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// TODO handle revmov clock
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// TODO zobrist?
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// fill unmove struct with basic data
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Unmove u;
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u.revmov = field[PTR_REVMOV];
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u.captured = field[m.sq_to] | (field[PTR_ENPASSANT] << 4);
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u.sq_from = m.sq_from;
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u.sq_to = m.sq_to;
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byte piece_type = field[m.sq_from] & 0x7;
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if(u.captured || piece_type == W_PAWN) {
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field[PTR_REVMOV]++;
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} else {
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field[PTR_REVMOV] = 0;
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}
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// Calculate the move 'amount' (unique signature for dx,dy)
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int sq_diff = (int)m.sq_from - (int)m.sq_to;
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int sq_diff_abs = abs(sq_diff);
|
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|
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// TODO test the csatling code
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// Handle castling
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if(piece_type == W_KING && sq_diff_abs == 2) {
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// We are castling! After all, a king cannot move
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// more than one position except when castling.
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// Since we don't care about legality; just do it
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byte castle_source = 0x70*black_moving();
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if(sq_diff == 2) {
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castle_source += 0x7;
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}
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byte castle_target = m.sq_from + (sq_diff/2);
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field[castle_target] = field[castle_source];
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field[castle_source] = P_EMPTY;
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}
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// Handle castling rights
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// We are doing the simple way:
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// unset it any time a move is made from the original position.
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if(m.sq_from == 0x00)
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
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if(m.sq_from == 0x07)
|
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
|
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if(m.sq_from == 0x04)
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
|
||||
if(m.sq_from == 0x70)
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
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if(m.sq_from == 0x77)
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
|
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if(m.sq_from == 0x74)
|
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
|
||||
|
||||
|
||||
// TODO: test enpassant code more than basics
|
||||
|
||||
// handle enpassant capture
|
||||
if(
|
||||
field[PTR_ENPASSANT] &&
|
||||
piece_type == W_PAWN &&
|
||||
(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
|
||||
(m.sq_to & 0x70) == (0x50 - 0x30*black_moving())
|
||||
) {
|
||||
// all EP-conditions are met
|
||||
// therefore, delete the EP-vurnerable pawn
|
||||
byte ep_field = m.sq_to - 16 + 32*black_moving();
|
||||
field[ep_field] = P_EMPTY;
|
||||
// also put information that we did an EP-capture
|
||||
u.sq_to |= 0x08;
|
||||
}
|
||||
|
||||
// handle enpassant setup (double pawn move)
|
||||
if(
|
||||
piece_type == W_PAWN &&
|
||||
(sq_diff_abs == 32)
|
||||
) {
|
||||
// we are doing a pawn double-move.
|
||||
// therefore, it allows enpassant in the next move.
|
||||
field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
|
||||
} else {
|
||||
// no enpassant in the next turn.
|
||||
field[PTR_ENPASSANT] = 0;
|
||||
}
|
||||
|
||||
// are we promoting?
|
||||
byte new_val = m.pc_prom & 0b1111;
|
||||
if(new_val != P_EMPTY) {
|
||||
// promoting; indicate this in the sq_to byte in unmove.
|
||||
u.sq_to |= 0x80;
|
||||
} else {
|
||||
// not promoting; so keep the same piece type
|
||||
new_val = field[m.sq_from];
|
||||
}
|
||||
// copy or promote our piece.
|
||||
field[m.sq_to] = new_val;
|
||||
// then delete the original copy.
|
||||
field[m.sq_from] = P_EMPTY;
|
||||
|
||||
// Switch sides
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
|
||||
store_unmove(u);
|
||||
void reset_unmake_stack() {
|
||||
PTR_UNMOVE = PTR_UNMOVE_START;
|
||||
}
|
||||
|
||||
void Board::unmake() {
|
||||
Unmove u = read_unmove();
|
||||
field[PTR_REVMOV] = u.revmov;
|
||||
|
||||
byte sq_to = u.sq_to & 0x77;
|
||||
byte prom_ep_capt = u.sq_to & 0x88;
|
||||
|
||||
|
||||
if(prom_ep_capt == 0) {
|
||||
// regular move
|
||||
field[u.sq_from] = field[sq_to];
|
||||
} else if (prom_ep_capt == 0x80) {
|
||||
// piece was promoted
|
||||
// so the source is a pawn
|
||||
field[u.sq_from] = W_PAWN | (field[u.sq_to] & 0b1000);
|
||||
} else if (prom_ep_capt == 0x08) {
|
||||
// we did an enpassant capture
|
||||
byte ep_sq = (u.sq_to & 0x07) | (u.sq_from & 0x70);
|
||||
field[ep_sq] = W_PAWN | black_moving() << 3;
|
||||
// also undo the regular move
|
||||
field[u.sq_from] = field[sq_to];
|
||||
}
|
||||
|
||||
field[sq_to] = u.captured & 0b1111;
|
||||
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
field[PTR_ENPASSANT] = u.captured >> 4;
|
||||
}
|
||||
|
||||
void Board::next_unmove() {
|
||||
void next_unmove() {
|
||||
PTR_UNMOVE++;
|
||||
if(PTR_UNMOVE > PTR_UNMOVE_LAST) {
|
||||
panic(F("Unmove stack overflow"));
|
||||
|
|
@ -236,7 +81,7 @@ void Board::next_unmove() {
|
|||
PTR_UNMOVE += 0x8;
|
||||
}
|
||||
}
|
||||
void Board::prev_unmove() {
|
||||
void prev_unmove() {
|
||||
PTR_UNMOVE--;
|
||||
if(PTR_UNMOVE < PTR_UNMOVE_START) {
|
||||
panic(F("Unmaking from empty stack"));
|
||||
|
|
@ -245,14 +90,14 @@ void Board::prev_unmove() {
|
|||
PTR_UNMOVE -= 0x8;
|
||||
}
|
||||
}
|
||||
void Board::store_unmove(Unmove u) {
|
||||
void store_unmove(Unmove u) {
|
||||
byte *ub = (byte*) &u;
|
||||
for(byte i = 0; i < sizeof(u); i++) {
|
||||
field[PTR_UNMOVE] = ub[i];
|
||||
next_unmove();
|
||||
}
|
||||
}
|
||||
Unmove Board::read_unmove() {
|
||||
Unmove read_unmove() {
|
||||
Unmove u;
|
||||
byte* ptr = (byte*) &u;
|
||||
for(int i = sizeof(u) - 1; i >= 0; i--) {
|
||||
|
|
@ -265,4 +110,185 @@ Unmove Board::read_unmove() {
|
|||
return u;
|
||||
}
|
||||
|
||||
|
||||
void print() {
|
||||
Serial.println(F("BOARD:"));
|
||||
for(char i = 7; i >= 0; i--) {
|
||||
for(byte j = 0; j < 16; j++) {
|
||||
if(j == 8)
|
||||
Serial.print(F("| "));
|
||||
Serial.print(field[i*16 + j], HEX);
|
||||
Serial.print(F(" "));
|
||||
}
|
||||
Serial.println();
|
||||
}
|
||||
}
|
||||
|
||||
void make(Move m) {
|
||||
// TODO zobrist?
|
||||
|
||||
// fill unmove struct with basic data
|
||||
Unmove u;
|
||||
u.revmov = field[PTR_REVMOV];
|
||||
u.captured = field[m.sq_to] | (field[PTR_ENPASSANT] << 4);
|
||||
u.sq_from = m.sq_from;
|
||||
u.sq_to = m.sq_to;
|
||||
|
||||
byte piece_type = field[m.sq_from] & 0x7;
|
||||
byte color = black_moving();
|
||||
|
||||
if(field[m.sq_to] || piece_type == W_PAWN) {
|
||||
field[PTR_REVMOV] = 0;
|
||||
} else {
|
||||
field[PTR_REVMOV]++;
|
||||
}
|
||||
|
||||
// Calculate the move 'amount' (unique signature for dx,dy)
|
||||
int sq_diff = (int)m.sq_to - (int)m.sq_from;
|
||||
int sq_diff_abs = abs(sq_diff);
|
||||
|
||||
|
||||
// TODO test the csatling code
|
||||
// Handle castling
|
||||
if(piece_type == W_KING && sq_diff_abs == 2) {
|
||||
// We are castling! After all, a king cannot move
|
||||
// more than one position except when castling.
|
||||
// Since we don't care about legality; just do it
|
||||
byte castle_source = (color ? 0x70 : 0x0);
|
||||
if(sq_diff == 2) {
|
||||
castle_source += 0x7;
|
||||
}
|
||||
byte castle_target = m.sq_from + (sq_diff/2);
|
||||
field[castle_target] = field[castle_source];
|
||||
field[castle_source] = P_EMPTY;
|
||||
}
|
||||
|
||||
// Handle castling rights
|
||||
// First store the current rights in the unmove
|
||||
byte our_rights = field[PTR_SIDE_AND_CASTLERIGHT] >> (color ? 3 : 1);
|
||||
if(our_rights & 0b10) // kingside allowed
|
||||
u.sq_from |= 0x80;
|
||||
if(our_rights & 0b01) // queenside allowed
|
||||
u.sq_from |= 0x08;
|
||||
// We are doing the simple way:
|
||||
// unset it any time a move is made from the original position.
|
||||
// TODO handle castle rights and unmake
|
||||
if(m.sq_from == 0x00) // white queenside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
|
||||
else if(m.sq_from == 0x07) // white kingside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
|
||||
else if(m.sq_from == 0x04) // white king
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
|
||||
else if(m.sq_from == 0x70) // black queenside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
|
||||
else if(m.sq_from == 0x77) // black kingside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
|
||||
else if(m.sq_from == 0x74) // black king
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
|
||||
|
||||
// TODO: test enpassant code more than basics
|
||||
|
||||
// handle enpassant capture
|
||||
if(
|
||||
field[PTR_ENPASSANT] &&
|
||||
piece_type == W_PAWN &&
|
||||
(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
|
||||
(m.sq_to & 0x70) == (color ? 0x20 : 0x50)
|
||||
) {
|
||||
// all EP-conditions are met
|
||||
// therefore, delete the EP-vurnerable pawn
|
||||
byte ep_field = m.sq_to + (color ? 16 : -16);
|
||||
field[ep_field] = P_EMPTY;
|
||||
// also put information that we did an EP-capture
|
||||
u.sq_to |= 0x08;
|
||||
}
|
||||
|
||||
// handle enpassant setup (double pawn move)
|
||||
if(
|
||||
piece_type == W_PAWN &&
|
||||
sq_diff_abs == 32
|
||||
) {
|
||||
// we are doing a pawn double-move.
|
||||
// therefore, it allows enpassant in the next move.
|
||||
field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
|
||||
} else {
|
||||
// no enpassant in the next turn.
|
||||
field[PTR_ENPASSANT] = 0;
|
||||
}
|
||||
|
||||
// are we promoting?
|
||||
byte new_val = m.pc_prom & 0b1111;
|
||||
if(m.pc_prom != P_EMPTY) {
|
||||
// promoting; indicate this in the sq_to byte in unmove.
|
||||
field[m.sq_to] = m.pc_prom;
|
||||
u.sq_to |= 0x80;
|
||||
} else {
|
||||
// not promoting; so keep the same piece type
|
||||
field[m.sq_to] = field[m.sq_from];
|
||||
}
|
||||
// then delete the original copy.
|
||||
field[m.sq_from] = P_EMPTY;
|
||||
|
||||
// Switch sides
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
|
||||
store_unmove(u);
|
||||
}
|
||||
|
||||
void unmake() {
|
||||
Unmove u = read_unmove();
|
||||
field[PTR_REVMOV] = u.revmov;
|
||||
|
||||
byte sq_from = u.sq_from & 0x77;
|
||||
byte sq_to = u.sq_to & 0x77;
|
||||
byte prom_ep_capt = u.sq_to & 0x88;
|
||||
|
||||
|
||||
if(prom_ep_capt == 0) {
|
||||
// regular move
|
||||
field[sq_from] = field[sq_to];
|
||||
} else if (prom_ep_capt == 0x80) {
|
||||
// piece was promoted
|
||||
// so the source is a pawn
|
||||
field[sq_from] = W_PAWN | (field[sq_to] & 0b1000);
|
||||
} else if (prom_ep_capt == 0x08) {
|
||||
// we did an enpassant capture
|
||||
byte ep_sq = (sq_to & 0x07) | (sq_from & 0x70);
|
||||
field[ep_sq] = W_PAWN | black_moving() << 3;
|
||||
// also undo the regular move
|
||||
field[sq_from] = field[sq_to];
|
||||
}
|
||||
|
||||
byte castleright_offset = 3 - 2*black_moving();
|
||||
if(u.sq_from & 0x80) {
|
||||
// restore king side castling rights
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b10 << castleright_offset;
|
||||
}
|
||||
if(u.sq_from & 0x08) {
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b01 << castleright_offset;
|
||||
}
|
||||
|
||||
int sq_diff = (int)sq_to - (int)sq_from;
|
||||
int sq_diff_abs = abs(sq_diff);
|
||||
if((field[sq_from] & 0x7) == W_KING && sq_diff_abs == 2) {
|
||||
// we castled
|
||||
byte castle_source = 0x70*!black_moving();
|
||||
if(sq_diff == 2) {
|
||||
castle_source += 0x7;
|
||||
}
|
||||
byte castle_target = sq_from + (sq_diff/2);
|
||||
// move rook back to original position
|
||||
field[castle_source] = field[castle_target];
|
||||
// and clear where it was put
|
||||
field[castle_target] = P_EMPTY;
|
||||
}
|
||||
|
||||
|
||||
field[sq_to] = u.captured & 0b1111;
|
||||
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
field[PTR_ENPASSANT] = u.captured >> 4;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
|||
8
Config.h
8
Config.h
|
|
@ -1,3 +1,11 @@
|
|||
// CLEAR_UNMOVE is a feature that clears the unmake stack when it is not used.
|
||||
// This is useful for making it more human readable
|
||||
//#define _ACF_CLEAR_UNMOVE
|
||||
|
||||
// PANIC_BLINK makes the Arduino blink an error code when it panics.
|
||||
// Costs a lot of flash though (around 700 bytes)
|
||||
//#define _ACF_PANIC_BLINK
|
||||
|
||||
#define _ACF_DEBUG_PRINT
|
||||
|
||||
#define _ACF_ACTIVITY_BLINK
|
||||
255
Movegen.h
255
Movegen.h
|
|
@ -1,4 +1,259 @@
|
|||
#ifndef __MOVEGEN_H_INC
|
||||
#define __MOVEGEN_H_INC
|
||||
|
||||
#include "Types.h"
|
||||
#include "Move.h"
|
||||
|
||||
const static byte SLIDE_OFFSETS[] = {-1, 1, -16, 16, 15, 17, -15, -17};
|
||||
const static byte KNIGHT_OFFSETS[] = {-31, 31, -33, 33, -18, 18, -14, 14};
|
||||
|
||||
#define INVALID_MOVE Move{0xFF, 0xFF, P_EMPTY}
|
||||
|
||||
class Movegen {
|
||||
public:
|
||||
Move next_move();
|
||||
|
||||
private:
|
||||
byte square = 0;
|
||||
byte promote = P_EMPTY;
|
||||
byte direction = 0;
|
||||
byte target_square = 0;
|
||||
|
||||
Move generate_pawn();
|
||||
Move generate_non_sliding(byte piece_type);
|
||||
Move generate_sliding(byte piece_type);
|
||||
};
|
||||
|
||||
Move Movegen::next_move() {
|
||||
while(square <= 0x77) {
|
||||
if(square & 0x88) square += 8;
|
||||
|
||||
byte piece_type = field[square] & 0x7;
|
||||
|
||||
if(
|
||||
(field[square] & 0x7) &&
|
||||
(field[square] & 0x8) == black_moving() << 3
|
||||
) {
|
||||
// there is an own piece to investigate
|
||||
Move m;
|
||||
if(piece_type == W_PAWN) {
|
||||
m = generate_pawn();
|
||||
} else if(piece_type & 0b0100) {
|
||||
// bishop, rook and queen are 01xx.
|
||||
m = generate_sliding(piece_type);
|
||||
} else {
|
||||
m = generate_non_sliding(piece_type);
|
||||
}
|
||||
if(m.sq_to != 255) {
|
||||
return m;
|
||||
}
|
||||
}
|
||||
square++;
|
||||
direction = 0;
|
||||
target_square = square;
|
||||
}
|
||||
return INVALID_MOVE;
|
||||
}
|
||||
|
||||
Move Movegen::generate_sliding(byte piece_type) {
|
||||
if(direction == 0) {
|
||||
// if we can move horizontally (rook: 0b110, queen: 0b111):
|
||||
// then start at the beginning, else (bishop: 0b101) start halfway
|
||||
direction = piece_type & 0b10 ? 0 : 4;
|
||||
}
|
||||
|
||||
byte offset = SLIDE_OFFSETS[direction];
|
||||
target_square += offset;
|
||||
while(target_square & 0x88 || promote == 0x10) {
|
||||
promote = P_EMPTY;
|
||||
// we leapt out of bounds, so find the next direction to move
|
||||
NEXT_DIRECTION:
|
||||
direction++;
|
||||
if(direction >= 4 << (piece_type & 0b1)) {
|
||||
// direction >= 4 for rook, direction >= 8 for bishop and queen
|
||||
return INVALID_MOVE;
|
||||
}
|
||||
offset = SLIDE_OFFSETS[direction];
|
||||
target_square = square + offset;
|
||||
}
|
||||
// currently, we are at the next move target
|
||||
// this means: we can try to generate this as a move!
|
||||
byte piece = field[square];
|
||||
byte target = field[target_square];
|
||||
if(target) {
|
||||
// we encountered a piece! there are two outcomes here:
|
||||
// second, it can be the opponent's. then, we can capture it!
|
||||
if((target & 0x8) == (piece & 0x8)) {
|
||||
// first, it is possible it is one of our own.
|
||||
// this means we are blocked
|
||||
// therefore, invalidate our direction and try again.
|
||||
goto NEXT_DIRECTION;
|
||||
} else {
|
||||
promote = 0x10; // signal value
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
}
|
||||
// no obstructions means happy sliding piece :D
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
|
||||
Move Movegen::generate_non_sliding(byte piece_type) {
|
||||
GNS_START:
|
||||
if(direction >= 8) {
|
||||
if(piece_type == W_KNGT) return INVALID_MOVE;
|
||||
else {
|
||||
// TODO implement castling
|
||||
return INVALID_MOVE;
|
||||
}
|
||||
}
|
||||
|
||||
const byte* offsets = piece_type == W_KING ? SLIDE_OFFSETS : KNIGHT_OFFSETS;
|
||||
target_square = square + offsets[direction];
|
||||
|
||||
direction++;
|
||||
|
||||
byte target = field[target_square];
|
||||
byte piece = field[square];
|
||||
|
||||
if((target_square & 0x88) || (target && (target & 0x8) == (piece & 0x8))) {
|
||||
// uh oh, off board or same color obstacle
|
||||
goto GNS_START;
|
||||
}
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
|
||||
Move Movegen::generate_pawn() {
|
||||
// TODO: implement capture promotion
|
||||
|
||||
byte color = black_moving();
|
||||
byte offset;
|
||||
byte target;
|
||||
GP_START:
|
||||
switch(direction) {
|
||||
case 0:
|
||||
// regular move 1 ahead
|
||||
direction = 1; // next try, go ahead further
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
if(field[target_square] ||
|
||||
(square & 0x70) == (color ? 0x10 : 0x60)
|
||||
) {
|
||||
// moving ahead is not possible, not even a capture!
|
||||
// this is either due to a blockade or a pending promotion
|
||||
// moving 2 ahead is also impossible, so dont try that.
|
||||
direction = 2;
|
||||
goto GP_START;
|
||||
} else {
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
// fall through
|
||||
case 1:
|
||||
// move 2 ahead
|
||||
direction = 2;
|
||||
offset = color ? -0x20 : 0x20;
|
||||
target_square = square + offset;
|
||||
if(!(field[target_square]) &&
|
||||
(square & 0x70) == (color ? 0x60 : 0x10)
|
||||
) {
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
// no break because if this goes wrong
|
||||
// we can always try the next possibility.
|
||||
// fall through
|
||||
case 2:
|
||||
// capture left or EP-capture left
|
||||
direction = 3;
|
||||
offset = color ? -0x11 : 0xF;
|
||||
target_square = square + offset;
|
||||
target = field[target_square];
|
||||
if(!(target_square & 0x88)) {
|
||||
if(target && (target & 0x8) != (field[square] & 0x8)) {
|
||||
// normal capture allowded
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
} else if(field[PTR_ENPASSANT]) {
|
||||
// note that EP being legal only happens
|
||||
// when the target field is empty. so this saves some effort.
|
||||
byte ep_col = field[PTR_ENPASSANT] & 0x7;
|
||||
if(
|
||||
ep_col == (target_square & 0x7) &&
|
||||
(square & 0x70) == (color ? 0x30 : 0x40)
|
||||
) {
|
||||
// EP-capture possible
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
}
|
||||
}
|
||||
// fall through
|
||||
case 3:
|
||||
// capture right or EP-capture right
|
||||
direction = 4;
|
||||
offset = color ? -0xF : 0x11;
|
||||
target_square = square + offset;
|
||||
target = field[target_square];
|
||||
if(!(target_square & 0x88)) {
|
||||
if(target && (target & 0x8) != (field[square] & 0x8)) {
|
||||
// normal capture allowded
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
} else if(field[PTR_ENPASSANT]) {
|
||||
// note that EP being legal only happens
|
||||
// when the target field is empty. so this saves some effort.
|
||||
byte ep_col = field[PTR_ENPASSANT] & 0x7;
|
||||
if(
|
||||
ep_col == (target_square & 0x7) &&
|
||||
(square & 0x70) == (color ? 0x30 : 0x40)
|
||||
) {
|
||||
// EP-capture possible
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
}
|
||||
}
|
||||
}
|
||||
// fall through
|
||||
case 4:
|
||||
// try promoting (queen)
|
||||
direction = 5;
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
target = field[target_square];
|
||||
if(target && (target_square & 0x70) == (color ? 0x70 : 0x00)) {
|
||||
// we can promote!
|
||||
return Move{square, target_square, (Piece)(W_QUEN | color << 3)};
|
||||
} else {
|
||||
// other promotions are also impossible, so skip them
|
||||
direction = 8;
|
||||
}
|
||||
goto GP_START;
|
||||
break;
|
||||
case 5:
|
||||
direction = 6;
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
// we can promote! we know this
|
||||
// because it was possible in the previous case.
|
||||
return Move{square, target_square, (Piece)(W_KNGT | color << 3)};
|
||||
case 6:
|
||||
direction = 7;
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
// we can promote! we know this
|
||||
// because it was possible in the previous case.
|
||||
return Move{square, target_square, (Piece)(W_ROOK | color << 3)};
|
||||
case 7:
|
||||
direction = 8;
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
// we can promote! we know this
|
||||
// because it was possible in the previous case.
|
||||
return Move{square, target_square, (Piece)(W_BSHP | color << 3)};
|
||||
default:
|
||||
// to my knowledge, all a pawn can do is
|
||||
// move 1
|
||||
// move 2
|
||||
// (EP-)capture left
|
||||
// (EP-)capture right
|
||||
// and the 4 promotions
|
||||
return INVALID_MOVE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
|||
57
Panic.h
57
Panic.h
|
|
@ -1,12 +1,57 @@
|
|||
#ifndef __PANIC_H_INC
|
||||
#define __PANIC_H_INC
|
||||
|
||||
void panic(const __FlashStringHelper* message) {
|
||||
while(true) {
|
||||
Serial.println(F("PANIC!"));
|
||||
Serial.println(message);
|
||||
delay(1000);
|
||||
#pragma GCC push_options
|
||||
#pragma GCC optimize("-Os")
|
||||
|
||||
#ifdef _ACF_ACTIVITY_BLINK
|
||||
bool ledhi;
|
||||
void blink() {
|
||||
ledhi = !ledhi;
|
||||
if(ledhi) {
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
} else {
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
void blink() {}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _ACF_PANIC_BLINK
|
||||
void sos() {
|
||||
while(true) {
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
delay(500);
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
delay(200);
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
delay(150);
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
delay(150);
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
delay(150);
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
delay(150);
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
delay(150);
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
delay(150);
|
||||
delay(2000);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void panic(const __FlashStringHelper* message) {
|
||||
Serial.println(F("PANIC!"));
|
||||
Serial.println(message);
|
||||
|
||||
#ifdef _ACF_PANIC_BLINK
|
||||
sos();
|
||||
#endif
|
||||
while(true);
|
||||
}
|
||||
|
||||
#pragma GCC pop_options
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in New Issue