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fdd09b72c7
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fdd09b72c7 | |
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05a81eb063 | |
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1c778caeb2 |
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@ -0,0 +1,16 @@
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module Bfs where
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import qualified Data.Map as M
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type Neighs a = a -> [a]
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bfs :: Ord k => Neighs k -> [(k, Int)] -> M.Map k Int -> M.Map k Int
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bfs f [] visited = visited
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bfs f ((q, dist):qs) visited = if new
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then bfs f queue' visited'
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else bfs f qs visited
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where
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new = M.notMember q visited
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neighs = f q
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visited' = M.insert q dist visited
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queue' = qs ++ map(,dist+1) neighs
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@ -4,26 +4,23 @@ import Data.Char (ord)
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import Data.List (findIndex, find)
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import Data.Maybe (isJust, mapMaybe, listToMaybe, fromJust)
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import qualified Bfs as B
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type Height = Int -- bool identifies if this is our final square
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type Coord = (Int, Int)
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type HeightMap = A.Array Coord Height
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bfs :: HeightMap -> [(Coord, Int)] -> M.Map Coord Int -> M.Map Coord Int
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bfs heightmap [] visited = visited
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bfs heightmap ((q@(x,y), dist):queue) visited = if usable
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then bfs heightmap queue' visited'
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else bfs heightmap queue visited
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where
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current = heightmap A.! q
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inRange (x,y) = let (bx, by) = snd (A.bounds heightmap) in x >= 0 && x <= bx && y >= 0 && y <= by
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reachable coord = inRange coord && (heightmap A.! coord) >= current - 1
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neighs = filter reachable [(x+1, y), (x-1, y), (x, y+1), (x, y-1)]
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usable = case M.lookup q visited of
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Nothing -> True
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(Just d) -> d > dist
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visited' = M.insert q dist visited
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queue' = queue ++ map (,dist+1) neighs
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bfs heightmap = B.bfs f where
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f q@(x,y) = neighs where
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height = heightmap A.! q
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inRange (x,y) = let (bx, by) = snd (A.bounds heightmap) in x >= 0 && x <= bx && y >= 0 && y <= by
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reachable coord = inRange coord && (heightmap A.! coord) >= height - 1
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neighs = filter reachable [(x+1, y), (x-1, y), (x, y+1), (x, y-1)]
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toHeight :: Char -> Int
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toHeight 'S' = toHeight 'a'
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@ -1,11 +1,17 @@
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import Data.List.Split (splitOn)
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import qualified Data.Set as S
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import Data.List (sortOn, sort)
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import qualified Data.Map as M
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import Debug.Trace (traceShowId)
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import GHC.Utils.GlobalVars (global)
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type Coord = (Int, Int)
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globalY :: Int
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globalY = 2000000
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bound = 4000000
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parseCoord :: String -> Coord
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parseCoord xs = (read $ init x, read y) where
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[x,y] = map (drop 2) $ splitOn " " xs
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@ -17,23 +23,86 @@ parseLine xs = (sensor, beacon) where
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manhattan :: Coord -> Coord -> Int
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manhattan (a,b) (x,y) = abs (a-x) + abs (b-y)
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allWithinRange :: Coord -> Coord -> S.Set Coord
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allWithinRange sensor@(a,b) beacon@(x,y) = S.fromList $ filter (\c -> manhattan sensor c <= dist) all where
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allWithinRange :: Coord -> Coord -> Int -> [Coord]
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allWithinRange sensor@(a,b) beacon@(x,y) row = filter (\c -> manhattan sensor c <= dist) all where
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minx = a - dist
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maxx = a + dist
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miny = b - dist
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maxy = b + dist
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dist = manhattan sensor beacon
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all = [(x,y) | x <- [minx..maxx], y <- [globalY]]
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all = [(x,row) | x <- [minx..maxx]]
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closest :: Coord -> M.Map Coord Int -> Coord
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closest coord beacons = closest -- manhattan coord closest > beacons M.! closest
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where
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closest = head $ sortOn (manhattan coord) (M.keys beacons)
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scan :: M.Map Coord Int -> Coord -> Coord
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scan dists progress@(x,y)
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| outOfRange = progress
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| x > bound = scan dists $ if y `mod` 1000 == 0 then traceShowId (0,y+1) else (0, y+1)
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| y > bound = error "no beacon"
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| x < fst near = scan dists (fst near + abs xdist, y)
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| otherwise = scan dists (x+1, y)
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where
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near = closest progress dists
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outOfRange = all (\(sensor, dist) -> manhattan sensor progress > dist) (M.toList dists)
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xdist = x - fst near
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next = if x < fst near then (fst near + xdist, y) else (x + 1, y)
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bounds :: Coord -> Coord -> Int -> [(Int, Int)]
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bounds sensor@(x,y) coord@(a,b) row = [(x - xdist, x + xdist) | ydist <= dist] where
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dist = manhattan sensor coord
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ydist = abs (y-row)
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xdist = (dist - ydist)
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mergeBounds :: [(Int, Int)] -> [(Int, Int)]
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mergeBounds [x] = [x]
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mergeBounds ((a,b):(x,y):xs)
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| maxL >= minR - 1 = mergeBounds $ (minTot, maxTot):xs
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| otherwise = [(a,b), (x,y)]
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where
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minL = min a b
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maxL = max a b
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minR = min x y
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maxR = max x y
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minTot = min minL minR
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maxTot = max maxL maxR
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traceCond :: (Int, Int) -> (Int, Int)
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traceCond (x,y) = if x `mod` 1000 == 0 && y `mod` 1000 == 0 then traceShowId (x,y) else (x,y)
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scan' :: [(Coord, Coord)] -> M.Map Coord Int -> Coord -> Coord
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scan' input dists progress@(x,y)
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| length covered == 1 && fst (head covered) <= 0 && snd (head covered) >= bound = scan' input dists $ traceCond (0, y+1)
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| outOfRange = progress
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| x > bound = scan' input dists $ traceShowId (0,y+1)
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| y > bound = error "no beacon"
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| otherwise = scan' input dists $ traceCond (x+1, y)
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-- | x < fst near = scan' input dists $ traceShowId (fst near + abs xdist, y)
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-- | otherwise = scan' input dists $ traceShowId (x+1, y)
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where
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covered = mergeBounds $ sort $ concatMap (\(s,b) -> bounds s b y) input
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near = closest progress dists
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outOfRange = all (\(sensor, dist) -> manhattan sensor progress > dist) (M.toList dists)
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xdist = x - fst near
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next = if x < fst near then (fst near + xdist, y) else (x + 1, y)
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main :: IO ()
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main = do
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x <- map parseLine . lines <$> getContents
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let beacons = S.fromList $ map snd x
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let reachable = foldr1 S.union $ map (uncurry allWithinRange) x
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let reachable = foldr1 S.union $ map (\(a,b) -> S.fromList $ allWithinRange a b globalY) x
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let dists = M.fromList $ map (\(s,b) -> (s, manhattan s b)) x
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let ys = S.size $ S.filter (\x -> snd x == globalY) (reachable S.\\ beacons)
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putStr "part 1: "
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print ys
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-- putStr "part 1: "
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-- print ys
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putStr "part 2: "
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let (x',y') = scan' x dists (0,3040754)
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print $ y' + x'*4000000
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@ -0,0 +1,101 @@
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import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.List.Split (splitOn)
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import Debug.Trace (traceShowId, traceShow, trace)
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import Data.Maybe (fromMaybe)
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import Bfs
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import Data.List (maximumBy, permutations, delete)
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import Data.Function (on)
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data Valve = V { flow' :: Int, neighs' :: [String] } deriving Show
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type ZMap = M.Map String Valve
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data NzValve = NV { flow :: Int, dists :: M.Map String Int} deriving Show
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type NzMap = M.Map String NzValve
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parseValve :: String -> (String, Valve)
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parseValve xs = (name, V flow tunnels) where
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name = words xs !! 1
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flow = read $ last $ splitOn "=" (head $ splitOn ";" xs)
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valves = splitOn ", " $ last (splitOn "tunnels lead to valves " xs)
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singleValve = splitOn "tunnel leads to valve " xs
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tunnels = if length singleValve == 1 then valves else [last singleValve]
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search' :: ZMap -> String -> String -> Int
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search' scan from to = dists M.! to where
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dists = bfs f [(from,0)] M.empty
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f x = neighs' (scan M.! x)
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prepass :: ZMap -> NzMap
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prepass xs = M.fromList $ concatMap f $ M.toList xs where
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f (name, v@(V flow _)) = [(name, NV flow (M.fromList $ dists name)) | name == "AA" || flow > 0]
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dists name = map (\target -> (target, search' xs name target)) (filter (/= name) allValves)
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allValves = map fst . filter (\(name, V flow _) -> name == "AA" || flow > 0) $ M.toList xs
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type Memo = M.Map (S.Set String, String, Int) Int
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-- search :: Map -> S.Set String -> String -> Int -> Memo -> (Int, Memo)
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-- search scan active location n memo
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-- | n <= 0 = (0, M.empty)
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-- | otherwise = (releasedPressure + fst best, snd best) where
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-- valve = scan M.! location
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-- openValve = [(S.insert location active, location, n-1) | S.notMember location active && flow valve > 0]
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-- releasedPressure = sum $ map (flow . (scan M.!)) (S.toList active)
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-- nop = [(active, location, n-1) | S.size active == M.size scan]
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-- move = map (\(name, dist) -> (active, name, n-dist)) (dists $ scan M.! location)
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-- actions = openValve ++ move ++ nop
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-- trace x = if n>=15 then traceShow (fst x) x else x
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-- best = trace $ maximumBy (compare `on` fst) $ map (\(a,l,n) -> search scan a l n memo) actions
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-- -- best = maybe best' (\b -> (b,memo)) (M.lookup (active, location, n) memo)
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-- -- best' = foldr f (0, memo) actions where
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-- -- f (a,l, newN) (i,m) = let (result, memo') = search scan a l newN m; b = max i result in
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-- -- trace (b, M.insertWith max (a,l, newN) b $ M.unionWith max m memo')
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perms :: Int -> NzMap -> [[String]]
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perms limit m = perms' "AA" limit elems where
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elems = filter (/= "AA") $ M.keys m
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perms' :: String -> Int -> [String] -> [[String]]
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perms' current remaining [] = [[]]
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perms' current remaining as = do
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a <- as
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let distance = dists (m M.! current) M.! a
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if distance < remaining then do
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let l = delete a as
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ls <- perms' a (remaining-distance) l
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pure $ a:ls
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else pure [a]
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execPerm :: NzMap -> [String] -> Int -> String -> Int -> Int
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execPerm nzmap [] flowrate location remaining = remaining * flowrate
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execPerm nzmap (target:qs) flowrate location remaining
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| remaining < 0 = 0
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| distance >= remaining = remaining * flowrate
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| otherwise = (distance * flowrate) + execPerm nzmap qs flowrate' target (remaining - distance)
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where
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valve = nzmap M.! location
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distance = 1 + dists valve M.! target
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flowrate' = flowrate + flow (nzmap M.! target)
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traceMap :: (Show a, Show b) => (a -> a -> Bool) -> (a -> b) -> [a] -> [b]
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traceMap cond f [] = []
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traceMap cond f [x] = [f x]
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traceMap cond f (x:y:xs)
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| cond x y = let result = f x in traceShow (result, x) (result: traceMap cond f (y:xs))
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| otherwise = f x : traceMap cond f (y:xs)
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main :: IO ()
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main = do
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x <- prepass . M.fromList . map parseValve . lines <$> getContents
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mapM_ print x
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let all = perms 30 x
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let exec p = execPerm x p 0 "AA" 30
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let result = traceMap (\a b -> take 2 a /= take 2 b) exec all
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putStr "part 1: "
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print $ maximum result
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-- print $ fst $ search x S.empty "AA" 30 M.empty
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@ -0,0 +1,56 @@
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Valve JI has flow rate=21; tunnels lead to valves WI, XG
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Valve DM has flow rate=3; tunnels lead to valves JX, NG, AW, BY, PF
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Valve AZ has flow rate=0; tunnels lead to valves FJ, VC
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Valve YQ has flow rate=0; tunnels lead to valves TE, OP
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Valve WI has flow rate=0; tunnels lead to valves JI, VC
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Valve NE has flow rate=0; tunnels lead to valves ZK, AA
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Valve FM has flow rate=0; tunnels lead to valves LC, DU
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Valve QI has flow rate=0; tunnels lead to valves TE, JW
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Valve OY has flow rate=0; tunnels lead to valves XS, VF
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Valve XS has flow rate=18; tunnels lead to valves RR, OY, SV, NQ
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Valve NU has flow rate=0; tunnels lead to valves IZ, BD
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Valve JX has flow rate=0; tunnels lead to valves DM, ZK
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Valve WT has flow rate=23; tunnels lead to valves OV, QJ
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Valve KM has flow rate=0; tunnels lead to valves TE, OL
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Valve NG has flow rate=0; tunnels lead to valves II, DM
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Valve FJ has flow rate=0; tunnels lead to valves AZ, II
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Valve QR has flow rate=0; tunnels lead to valves ZK, KI
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Valve KI has flow rate=9; tunnels lead to valves ZZ, DI, TL, AJ, QR
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Valve ON has flow rate=0; tunnels lead to valves LC, QT
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Valve AW has flow rate=0; tunnels lead to valves DM, AA
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Valve HI has flow rate=0; tunnels lead to valves TE, VC
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Valve XG has flow rate=0; tunnels lead to valves II, JI
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Valve II has flow rate=19; tunnels lead to valves LF, NG, OL, FJ, XG
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Valve VC has flow rate=24; tunnels lead to valves WI, HI, AZ
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Valve VJ has flow rate=0; tunnels lead to valves UG, AA
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Valve IZ has flow rate=0; tunnels lead to valves VF, NU
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Valve EJ has flow rate=0; tunnels lead to valves ZK, LC
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Valve DU has flow rate=12; tunnels lead to valves TC, UG, FM
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Valve ZK has flow rate=10; tunnels lead to valves JX, EJ, JW, QR, NE
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Valve XF has flow rate=25; tunnels lead to valves OP, VT
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Valve LC has flow rate=4; tunnels lead to valves FM, EJ, ON, AJ, PF
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Valve SV has flow rate=0; tunnels lead to valves XS, IY
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Valve LF has flow rate=0; tunnels lead to valves II, OV
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Valve DI has flow rate=0; tunnels lead to valves KI, BY
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Valve OP has flow rate=0; tunnels lead to valves YQ, XF
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Valve NQ has flow rate=0; tunnels lead to valves TC, XS
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Valve QJ has flow rate=0; tunnels lead to valves VT, WT
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Valve IY has flow rate=22; tunnel leads to valve SV
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Valve AJ has flow rate=0; tunnels lead to valves LC, KI
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Valve TE has flow rate=11; tunnels lead to valves QI, HI, KM, YQ
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Valve ZZ has flow rate=0; tunnels lead to valves KI, AA
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Valve VT has flow rate=0; tunnels lead to valves XF, QJ
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Valve OL has flow rate=0; tunnels lead to valves KM, II
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Valve TC has flow rate=0; tunnels lead to valves NQ, DU
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Valve TL has flow rate=0; tunnels lead to valves VF, KI
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Valve QT has flow rate=0; tunnels lead to valves AA, ON
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Valve BY has flow rate=0; tunnels lead to valves DM, DI
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Valve OV has flow rate=0; tunnels lead to valves LF, WT
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Valve VN has flow rate=0; tunnels lead to valves RR, BD
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Valve VF has flow rate=13; tunnels lead to valves OY, IZ, TL
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Valve BD has flow rate=17; tunnels lead to valves NU, VN
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Valve UG has flow rate=0; tunnels lead to valves VJ, DU
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Valve PF has flow rate=0; tunnels lead to valves LC, DM
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Valve RR has flow rate=0; tunnels lead to valves XS, VN
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Valve AA has flow rate=0; tunnels lead to valves QT, ZZ, AW, VJ, NE
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Valve JW has flow rate=0; tunnels lead to valves ZK, QI
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@ -0,0 +1,10 @@
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Valve AA has flow rate=0; tunnels lead to valves DD, II, BB
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Valve BB has flow rate=13; tunnels lead to valves CC, AA
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Valve CC has flow rate=2; tunnels lead to valves DD, BB
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Valve DD has flow rate=20; tunnels lead to valves CC, AA, EE
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Valve EE has flow rate=3; tunnels lead to valves FF, DD
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Valve FF has flow rate=0; tunnels lead to valves EE, GG
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Valve GG has flow rate=0; tunnels lead to valves FF, HH
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Valve HH has flow rate=22; tunnel leads to valve GG
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Valve II has flow rate=0; tunnels lead to valves AA, JJ
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Valve JJ has flow rate=21; tunnel leads to valve II
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Reference in New Issue