ArduChess/Board.h

80 lines
1.9 KiB
C++

#ifndef __BOARD_H_INC
#define __BOARD_H_INC
#include "Types.h"
class Board {
public:
Board();
unsigned long get_zobrist() {
long* addr = (long*) &field[PTR_ZOBRIST];
return *addr;
}
private:
byte field[128] = {
B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
};
const byte PTR_SIDE_AND_CASTLERIGHT = 0x08; //byte (1=side, 2,4=white castle, 8,16=black)
const byte PTR_PTR_REVMOV = 0x09; //byte (points to index)
const byte PTR_W_KING = 0x0A; // byte (points to index or maybe 64-arr index)
// const byte PTR_B_KING = 0x0B; (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
const byte PTR_ZOBRIST = 0x0C; // 4 bytes
// 0x0D
// 0x0E
// 0x0F
const byte PTR_ENPASSANT = 0x18;
const byte UNMAKE_START = 0x1A;
inline byte get_unmake() __attribute__((always_inline)) {
return field[PTR_PTR_REVMOV];
}
byte next_unmake() {
field[PTR_PTR_REVMOV]++;
if(get_unmake() >= 0x80) {
field[PTR_PTR_REVMOV] = UNMAKE_START;
return UNMAKE_START;
}
while(get_unmake() & 0x88) {
field[PTR_PTR_REVMOV]++;
}
return get_unmake();
}
byte prev_unmake() {
field[PTR_PTR_REVMOV]--;
if(get_unmake() < UNMAKE_START) {
field[PTR_PTR_REVMOV] = 0x7F;
return 0x7F;
}
while(get_unmake() & 0x88) {
field[PTR_PTR_REVMOV]--;
}
return get_unmake();
}
};
Board::Board() {
// Then, other data we need to store is assigned 0-fields.
field[PTR_ZOBRIST+1] = 1;
}
struct unmake {
byte sq_from;
byte sq_to;
byte enpassant;
#endif