ArduChess/Board.h

261 lines
6.3 KiB
C++

#ifndef __BOARD_H_INC
#define __BOARD_H_INC
#include "Types.h"
#include "Panic.h"
#include "Move.h"
struct Unmove {
byte sq_from; // 0b(1unused)(3rank)(1unused)(3file)
byte sq_to; // 0b(1promoted?)(3rank)(1unused)(3file)
byte captured; // 0b(4unused)(1color)(3piecetype)
byte enpassant; // store enpassant state
byte revmov; // 8bit integer
};
class Board {
public:
Board();
void make(Move m);
void unmake();
void print();
bool black_moving() {
return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
}
unsigned long get_zobrist() {
long* addr = (long*) &field[PTR_ZOBRIST];
return *addr;
}
void reset_unmake_stack() {
PTR_UNMOVE = PTR_UNMOVE_START;
}
byte field[128] = {
W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
};
private:
// Private function defs
void next_unmove();
void prev_unmove();
void store_unmove(Unmove u);
Unmove read_unmove();
// 0x88-fill definitions
static const byte PTR_SIDE_AND_CASTLERIGHT = 0x08; //byte (1=side, 2,4=white castle, 8,16=black)
// CAN FILL 0x09
static const byte PTR_W_KING = 0x0A; // byte (points to index or maybe 64-arr index)
// const byte PTR_B_KING = 0x0B; (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
static const byte PTR_ZOBRIST = 0x0C; // 4 bytes
// 0x0D
// 0x0E
// 0x0F
static const byte PTR_ENPASSANT = 0x18;
static const byte PTR_REVMOV = 0x19;
// free space
static const byte PTR_UNMOVE_START = 0x28;
static const byte PTR_UNMOVE_LAST = 0x7F;
byte PTR_UNMOVE = PTR_UNMOVE_START;
};
Board::Board() {
// Then, other data we need to store is assigned 0-fields.
field[PTR_ZOBRIST+1] = 1;
}
void Board::print() {
for(char i = 7; i >= 0; i--) {
for(byte j = 0; j < 16; j++) {
Serial.print(field[i*16 + j], HEX);
Serial.print(" ");
}
Serial.println();
}
}
void Board::make(Move m) {
// TODO handle revmov clock
// TODO zobrist?
// fill unmove struct with basic data
Unmove u;
u.revmov = field[PTR_REVMOV];
u.captured = field[m.sq_to];
u.sq_from = m.sq_from;
u.sq_to = m.sq_to;
byte piece_type = field[m.sq_from] & 0x7;
if(u.captured || piece_type == W_PAWN) {
field[PTR_REVMOV]++;
} else {
field[PTR_REVMOV] = 0;
}
// Calculate the move 'amount' (unique signature for dx,dy)
int sq_diff = (int)m.sq_from - (int)m.sq_to;
int sq_diff_abs = abs(sq_diff);
// TODO test the csatling code
// Handle castling
if(piece_type == W_KING && sq_diff_abs == 2) {
// We are castling! After all, a king cannot move
// more than one position except when castling.
// Since we don't care about legality; just do it
byte castle_source = 0x70*black_moving();
if(sq_diff == 2) {
castle_source += 0x7;
}
byte castle_target = m.sq_from + (sq_diff/2);
field[castle_target] = field[castle_source];
field[castle_source] = P_EMPTY;
}
// Handle castling rights
// We are doing the simple way:
// unset it any time a move is made from the original position.
if(m.sq_from == 0x00)
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
if(m.sq_from == 0x07)
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
if(m.sq_from == 0x04)
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
if(m.sq_from == 0x70)
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
if(m.sq_from == 0x77)
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
if(m.sq_from == 0x74)
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
// TODO: test enpassant code more than basics
// handle enpassant capture
if(
field[PTR_ENPASSANT] &&
piece_type == W_PAWN &&
(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
(m.sq_to & 0x70) == (0x50 - 0x30*black_moving())
) {
// we are also going to the correct square to do EP.
// therefore, delete the EP-vurnerable pawn
byte ep_field = m.sq_to - 16 + 32*black_moving();
field[ep_field] = P_EMPTY;
}
// Store the current enpassant situation
u.enpassant = field[PTR_ENPASSANT];
// handle enpassant setup (double pawn move)
if(
piece_type == W_PAWN &&
(sq_diff_abs == 32)
) {
// we are doing a pawn double-move.
// therefore, it allows enpassant in the next move.
field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
} else {
// no enpassant in the next turn.
field[PTR_ENPASSANT] = 0;
}
// are we promoting?
byte new_val = m.pc_prom & 0b1111;
if(new_val != P_EMPTY) {
// promoting; indicate this in the sq_to byte in unmove.
u.sq_to |= 0x80;
} else {
// not promoting; so keep the same piece type
new_val = field[m.sq_from];
}
// copy or promote our piece.
field[m.sq_to] = new_val;
// then delete the original copy.
field[m.sq_from] = P_EMPTY;
// Switch sides
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
store_unmove(u);
}
void Board::unmake() {
Unmove u = read_unmove();
byte sq_to = u.sq_to & 0x77;
byte prom_ep_capt = u.sq_to & 0x88;
if(prom_ep_capt == 0) {
// regular move
field[u.sq_from] = field[u.sq_to];
} else if (prom_ep_capt == 0x80) {
// piece was promoted
// so the source is a pawn
field[u.sq_from] = W_PAWN | (field[u.sq_to] & 0b1000);
} else if (prom_ep_capt == 0x08) {
// we did an enpassant capture
byte ep_sq = (sq_to & 0x07) | (u.sq_from & 0x70);
field[ep_sq] = W_PAWN | black_moving() << 3;
}
field[u.sq_to] = u.captured & 0b1111;
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
}
void Board::next_unmove() {
PTR_UNMOVE++;
if(PTR_UNMOVE > PTR_UNMOVE_LAST) {
panic(F("Unmove stack overflow"));
}
if(!(PTR_UNMOVE & 0x8)) {
PTR_UNMOVE += 0x8;
}
}
void Board::prev_unmove() {
PTR_UNMOVE--;
if(PTR_UNMOVE < PTR_UNMOVE_START) {
panic(F("Unmaking from empty stack"));
}
if(!(PTR_UNMOVE & 0x8)) {
PTR_UNMOVE -= 0x8;
}
}
void Board::store_unmove(Unmove u) {
byte *ub = (byte*) &u;
for(size_t i = 0; i < sizeof(u); i++) {
next_unmove();
field[PTR_UNMOVE] = ub[i];
}
}
Unmove Board::read_unmove() {
Unmove u;
byte* ptr = (byte*) &u;
for(int i = sizeof(u) - 1; i >= 0; i--) {
ptr[i] = field[PTR_UNMOVE];
prev_unmove();
}
return u;
}
#endif