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13 Commits
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db63b54764 |
174
ArduChess.ino
174
ArduChess.ino
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@ -5,181 +5,19 @@
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#include "Config.h"
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#include "Board.h"
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#include "Move.h"
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#include "Movegen.h"
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#include "Types.h"
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unsigned long pseudo_perft(byte depth) {
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// only checks pseudolegality
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// but, it should work overall
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if(depth == 0) return 1;
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if(depth == 3) blink();
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unsigned long move_count = 0;
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Movegen gen;
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Move m;
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while (true) {
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m = gen.next_move();
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if(m.sq_to != 255) {
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make(m);
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move_count += pseudo_perft(depth-1);
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unmake();
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} else {
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break;
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}
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}
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return move_count;
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}
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void perft_test() {
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for(byte i = 0; i < 5; i++) {
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Serial.print(F("Perft "));
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Serial.print(i);
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Serial.print(F(": "));
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Serial.println(pseudo_perft(i));
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}
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}
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void debug_movegen() {
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make({0x14, 0x34, P_EMPTY});
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Movegen gen = Movegen();
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Move m;
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do {
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DEBUG("start movegen");
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m = gen.next_move();
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Serial.print(F("FROM "));
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Serial.print(m.sq_from, HEX);
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Serial.print(F(" TO "));
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Serial.print(m.sq_to, HEX);
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Serial.print(F(" PROMOTE "));
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Serial.println(m.pc_prom);
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if(m.sq_from != 255) {
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DEBUG("make");
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make(m);
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print();
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DEBUG("unmake");
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unmake();
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DEBUG("unmake done");
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}
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} while (m.sq_from != 255);
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}
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void debug_castle() {
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print();
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make({0x06, 0x25, P_EMPTY}); print();
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make({0x76, 0x55, P_EMPTY}); print();
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make({0x16, 0x26, P_EMPTY}); print();
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make({0x63, 0x43, P_EMPTY}); print();
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make({0x05, 0x16, P_EMPTY}); print();
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make({0x62, 0x42, P_EMPTY}); print();
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make({0x04, 0x06, P_EMPTY}); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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unmake(); print();
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}
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void debug_ep() {
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print();
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make({0x14, 0x34, P_EMPTY});
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print();
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make({0x64, 0x54, P_EMPTY});
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print();
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make({0x34, 0x44, P_EMPTY});
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print();
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make({0x63, 0x43, P_EMPTY});
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print();
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make({0x44, 0x53, P_EMPTY});
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print();
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unmake();
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print();
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unmake();
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print();
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unmake();
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print();
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unmake();
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print();
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unmake();
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print();
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}
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void bench() {
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unsigned long startTime = micros();
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make({0x14, 0x34, P_EMPTY});
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make({0x64, 0x54, P_EMPTY});
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make({0x34, 0x44, P_EMPTY});
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make({0x63, 0x43, P_EMPTY});
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make({0x44, 0x53, P_EMPTY});
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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make({0x06, 0x25, P_EMPTY});
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make({0x76, 0x55, P_EMPTY});
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make({0x16, 0x26, P_EMPTY});
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make({0x63, 0x43, P_EMPTY});
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make({0x05, 0x16, P_EMPTY});
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make({0x62, 0x42, P_EMPTY});
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make({0x04, 0x06, P_EMPTY});
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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unmake();
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unsigned long elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F(" microseconds for make/unmake"));
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for(int i = 1; i <= 4; i++) {
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startTime = millis();
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pseudo_perft(i);
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elapsed = millis() - startTime;
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Serial.print(elapsed);
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Serial.print(F(" milliseconds for pseudo_perft("));
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Serial.print(i);
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Serial.println(')');
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}
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Movegen gen;
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Move move[20];
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startTime = micros();
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for(int i = 0; i < 20; i++) {
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move[i] = gen.next_move();
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}
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elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F(" microseconds for movegen(init_pos)"));
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startTime = micros();
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for(int i = 0; i < 20; i++) {
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make(move[i]);
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unmake();
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}
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elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F(" microseconds for make/unmake(init_pos)"));
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}
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#include "Uci.h"
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void setup() {
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// put your setup code here, to run once:
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board_init();
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Board::init();
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Serial.begin(115200);
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pinMode(LED_BUILTIN, OUTPUT);
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perft_test();
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bench();
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//debug_check();
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//perft_test();
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//bench();
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}
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void loop() {
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// put your main code here, to run repeatedly:
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Uci::handle_uci();
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}
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542
Board.h
542
Board.h
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@ -3,290 +3,302 @@
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#include "Types.h"
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#include "Panic.h"
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#include "Move.h"
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#define BOARD_DEFAULT_VALUE { \
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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};
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namespace Board {
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// 0x88-fill definitions
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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// CAN FILL 0x09
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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#define PTR_B_KING 0x0B // (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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#define PTR_ZOBRIST 0x0C // 4 bytes
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// 0x0D
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// 0x0E
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// 0x0F
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#define BOARD_DEFAULT_VALUE { \
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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};
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#define PTR_ENPASSANT 0x18
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#define PTR_REVMOV 0x19
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// free space
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// 0x88-fill definitions
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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// CAN FILL 0x09
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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#define PTR_B_KING 0x0B // (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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#define PTR_ZOBRIST 0x0C // 4 bytes
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// 0x0D
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// 0x0E
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// 0x0F
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#define PTR_UNMOVE_START 0x28
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#define PTR_UNMOVE_LAST 0x7F
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#define PTR_ENPASSANT 0x18
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#define PTR_REVMOV 0x19
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// free space
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byte field[128];
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byte PTR_UNMOVE;
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#define PTR_UNMOVE_START 0x28
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#define PTR_UNMOVE_LAST 0x7F
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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byte field[128];
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byte PTR_UNMOVE;
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void board_init() {
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for(int i = 0; i < 128; i++) {
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field[i] = pgm_read_byte_near(field_default_value + i);
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}
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PTR_UNMOVE = PTR_UNMOVE_START;
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field[PTR_SIDE_AND_CASTLERIGHT] = 0b11110; // all castle rights allowed, white to move
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field[PTR_W_KING] = 0x04; // e1
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field[PTR_B_KING] = 0x74; // e8
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long* zob = (long*)&field[PTR_ZOBRIST];
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*zob = 0xDEADBEEF;
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}
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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struct Unmove {
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byte sq_from; // 0b(1kingside_castle?)(3rank)(1queenside_castle?)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1ep_capture?)(3file)
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byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
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byte revmov; // 8bit integer
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};
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bool black_moving() {
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return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
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}
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unsigned long get_zobrist() {
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long* addr = (long*) &field[PTR_ZOBRIST];
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return *addr;
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}
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void reset_unmake_stack() {
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PTR_UNMOVE = PTR_UNMOVE_START;
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}
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void next_unmove() {
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PTR_UNMOVE++;
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if(PTR_UNMOVE > PTR_UNMOVE_LAST) {
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panic(F("Unmove stack overflow"));
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}
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if(!(PTR_UNMOVE & 0x8)) {
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PTR_UNMOVE += 0x8;
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}
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}
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void prev_unmove() {
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PTR_UNMOVE--;
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if(PTR_UNMOVE < PTR_UNMOVE_START) {
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panic(F("Unmaking from empty stack"));
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}
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if(!(PTR_UNMOVE & 0x8)) {
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PTR_UNMOVE -= 0x8;
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}
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}
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void store_unmove(Unmove u) {
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byte *ub = (byte*) &u;
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for(byte i = 0; i < sizeof(u); i++) {
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field[PTR_UNMOVE] = ub[i];
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next_unmove();
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}
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}
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Unmove read_unmove() {
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Unmove u;
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byte* ptr = (byte*) &u;
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for(int i = sizeof(u) - 1; i >= 0; i--) {
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prev_unmove();
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ptr[i] = field[PTR_UNMOVE];
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#ifdef _ACF_CLEAR_UNMOVE
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field[PTR_UNMOVE] = 0;
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#endif
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}
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return u;
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}
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void print() {
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Serial.println(F("BOARD:"));
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for(char i = 7; i >= 0; i--) {
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for(byte j = 0; j < 16; j++) {
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if(j == 8)
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Serial.print(F("| "));
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Serial.print(field[i*16 + j], HEX);
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Serial.print(F(" "));
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void init() {
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for(int i = 0; i < 128; i++) {
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field[i] = pgm_read_byte_near(field_default_value + i);
|
||||
}
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Serial.println();
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}
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}
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void make(Move m) {
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// TODO zobrist?
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||||
|
||||
// fill unmove struct with basic data
|
||||
Unmove u;
|
||||
u.revmov = field[PTR_REVMOV];
|
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u.captured = field[m.sq_to] | (field[PTR_ENPASSANT] << 4);
|
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u.sq_from = m.sq_from;
|
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u.sq_to = m.sq_to;
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byte piece_type = field[m.sq_from] & 0x7;
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byte color = black_moving();
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||||
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if(field[m.sq_to] || piece_type == W_PAWN) {
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field[PTR_REVMOV] = 0;
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} else {
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field[PTR_REVMOV]++;
|
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PTR_UNMOVE = PTR_UNMOVE_START;
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field[PTR_SIDE_AND_CASTLERIGHT] = 0b11110; // all castle rights allowed, white to move
|
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field[PTR_W_KING] = 0x04; // e1
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field[PTR_B_KING] = 0x74; // e8
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long* zob = (long*)&field[PTR_ZOBRIST];
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*zob = 0xDEADBEEF;
|
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}
|
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|
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// Calculate the move 'amount' (unique signature for dx,dy)
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int sq_diff = (int)m.sq_to - (int)m.sq_from;
|
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int sq_diff_abs = abs(sq_diff);
|
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void swap_side() {
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field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
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}
|
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|
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struct Unmove {
|
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byte sq_from; // 0b(1kingside_castle?)(3rank)(1queenside_castle?)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1ep_capture?)(3file)
|
||||
byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
|
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byte revmov; // 8bit integer
|
||||
};
|
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|
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// TODO test the castling code more extensively
|
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// Handle castling
|
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if(piece_type == W_KING && sq_diff_abs == 2) {
|
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// We are castling! After all, a king cannot move
|
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// more than one position except when castling.
|
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// Since we don't care about legality; just do it
|
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byte castle_source = (color ? 0x70 : 0x0);
|
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if(sq_diff == 2) {
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castle_source += 0x7;
|
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bool black_moving() {
|
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return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
|
||||
}
|
||||
|
||||
unsigned long get_zobrist() {
|
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long* addr = (long*) &field[PTR_ZOBRIST];
|
||||
return *addr;
|
||||
}
|
||||
|
||||
void reset_unmake_stack() {
|
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PTR_UNMOVE = PTR_UNMOVE_START;
|
||||
}
|
||||
|
||||
void next_unmove() {
|
||||
PTR_UNMOVE++;
|
||||
if(PTR_UNMOVE > PTR_UNMOVE_LAST) {
|
||||
panic(F("Unmove stack overflow"));
|
||||
}
|
||||
byte castle_target = m.sq_from + (sq_diff/2);
|
||||
field[castle_target] = field[castle_source];
|
||||
field[castle_source] = P_EMPTY;
|
||||
}
|
||||
|
||||
// Handle castling rights
|
||||
// First store the current rights in the unmove
|
||||
byte our_rights = field[PTR_SIDE_AND_CASTLERIGHT] >> (color ? 3 : 1);
|
||||
if(our_rights & 0b10) // kingside allowed
|
||||
u.sq_from |= 0x80;
|
||||
if(our_rights & 0b01) // queenside allowed
|
||||
u.sq_from |= 0x08;
|
||||
// We are doing the simple way:
|
||||
// unset it any time a move is made from the original position.
|
||||
if(m.sq_from == 0x00) // white queenside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
|
||||
else if(m.sq_from == 0x07) // white kingside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
|
||||
else if(m.sq_from == 0x04) // white king
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
|
||||
else if(m.sq_from == 0x70) // black queenside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
|
||||
else if(m.sq_from == 0x77) // black kingside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
|
||||
else if(m.sq_from == 0x74) // black king
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
|
||||
|
||||
// TODO: test enpassant code more than basics
|
||||
|
||||
// handle enpassant capture
|
||||
if(
|
||||
field[PTR_ENPASSANT] &&
|
||||
piece_type == W_PAWN &&
|
||||
(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
|
||||
(m.sq_to & 0x70) == (color ? 0x20 : 0x50)
|
||||
) {
|
||||
// all EP-conditions are met
|
||||
// therefore, delete the EP-vurnerable pawn
|
||||
byte ep_field = m.sq_to + (color ? 16 : -16);
|
||||
field[ep_field] = P_EMPTY;
|
||||
// also put information that we did an EP-capture
|
||||
u.sq_to |= 0x08;
|
||||
}
|
||||
|
||||
// handle enpassant setup (double pawn move)
|
||||
if(
|
||||
piece_type == W_PAWN &&
|
||||
sq_diff_abs == 32
|
||||
) {
|
||||
// we are doing a pawn double-move.
|
||||
// therefore, it allows enpassant in the next move.
|
||||
field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
|
||||
} else {
|
||||
// no enpassant in the next turn.
|
||||
field[PTR_ENPASSANT] = 0;
|
||||
}
|
||||
|
||||
// are we promoting?
|
||||
byte new_val = m.pc_prom & 0b1111;
|
||||
if(m.pc_prom != P_EMPTY) {
|
||||
// promoting; indicate this in the sq_to byte in unmove.
|
||||
field[m.sq_to] = m.pc_prom;
|
||||
u.sq_to |= 0x80;
|
||||
} else {
|
||||
// not promoting; so keep the same piece type
|
||||
field[m.sq_to] = field[m.sq_from];
|
||||
}
|
||||
// then delete the original copy.
|
||||
field[m.sq_from] = P_EMPTY;
|
||||
|
||||
// Switch sides
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
|
||||
store_unmove(u);
|
||||
}
|
||||
|
||||
void unmake() {
|
||||
Unmove u = read_unmove();
|
||||
field[PTR_REVMOV] = u.revmov;
|
||||
|
||||
byte sq_from = u.sq_from & 0x77;
|
||||
byte sq_to = u.sq_to & 0x77;
|
||||
byte prom_ep_capt = u.sq_to & 0x88;
|
||||
|
||||
|
||||
if(prom_ep_capt == 0) {
|
||||
// regular move
|
||||
field[sq_from] = field[sq_to];
|
||||
} else if (prom_ep_capt == 0x80) {
|
||||
// piece was promoted
|
||||
// so the source is a pawn
|
||||
field[sq_from] = W_PAWN | (field[sq_to] & 0b1000);
|
||||
} else if (prom_ep_capt == 0x08) {
|
||||
// we did an enpassant capture
|
||||
byte ep_sq = (sq_to & 0x07) | (sq_from & 0x70);
|
||||
field[ep_sq] = W_PAWN | black_moving() << 3;
|
||||
// also undo the regular move
|
||||
field[sq_from] = field[sq_to];
|
||||
}
|
||||
|
||||
byte castleright_offset = 3 - 2*black_moving();
|
||||
if(u.sq_from & 0x80) {
|
||||
// restore king side castling rights
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b10 << castleright_offset;
|
||||
}
|
||||
if(u.sq_from & 0x08) {
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b01 << castleright_offset;
|
||||
}
|
||||
|
||||
int sq_diff = (int)sq_to - (int)sq_from;
|
||||
int sq_diff_abs = abs(sq_diff);
|
||||
if((field[sq_from] & 0x7) == W_KING && sq_diff_abs == 2) {
|
||||
// we castled
|
||||
byte castle_source = 0x70*!black_moving();
|
||||
if(sq_diff == 2) {
|
||||
castle_source += 0x7;
|
||||
if(!(PTR_UNMOVE & 0x8)) {
|
||||
PTR_UNMOVE += 0x8;
|
||||
}
|
||||
byte castle_target = sq_from + (sq_diff/2);
|
||||
// move rook back to original position
|
||||
field[castle_source] = field[castle_target];
|
||||
// and clear where it was put
|
||||
field[castle_target] = P_EMPTY;
|
||||
}
|
||||
void prev_unmove() {
|
||||
PTR_UNMOVE--;
|
||||
if(PTR_UNMOVE < PTR_UNMOVE_START) {
|
||||
panic(F("Unmaking from empty stack"));
|
||||
}
|
||||
if(!(PTR_UNMOVE & 0x8)) {
|
||||
PTR_UNMOVE -= 0x8;
|
||||
}
|
||||
}
|
||||
void store_unmove(Unmove u) {
|
||||
byte *ub = (byte*) &u;
|
||||
for(byte i = 0; i < sizeof(u); i++) {
|
||||
field[PTR_UNMOVE] = ub[i];
|
||||
next_unmove();
|
||||
}
|
||||
}
|
||||
Unmove read_unmove() {
|
||||
Unmove u;
|
||||
byte* ptr = (byte*) &u;
|
||||
for(int i = sizeof(u) - 1; i >= 0; i--) {
|
||||
prev_unmove();
|
||||
ptr[i] = field[PTR_UNMOVE];
|
||||
#ifdef _ACF_CLEAR_UNMOVE
|
||||
field[PTR_UNMOVE] = 0;
|
||||
#endif
|
||||
}
|
||||
return u;
|
||||
}
|
||||
|
||||
|
||||
field[sq_to] = u.captured & 0b1111;
|
||||
void print() {
|
||||
Serial.println(F("BOARD:"));
|
||||
for(char i = 7; i >= 0; i--) {
|
||||
for(byte j = 0; j < 16; j++) {
|
||||
if(j == 8)
|
||||
Serial.print(F("| "));
|
||||
Serial.print(field[i*16 + j], HEX);
|
||||
Serial.print(F(" "));
|
||||
}
|
||||
Serial.println();
|
||||
}
|
||||
}
|
||||
|
||||
void make(Move m) {
|
||||
// TODO zobrist?
|
||||
|
||||
// fill unmove struct with basic data
|
||||
Unmove u;
|
||||
u.revmov = field[PTR_REVMOV];
|
||||
u.captured = field[m.sq_to] | (field[PTR_ENPASSANT] << 4);
|
||||
u.sq_from = m.sq_from;
|
||||
u.sq_to = m.sq_to;
|
||||
|
||||
byte piece_type = field[m.sq_from] & 0x7;
|
||||
byte color = black_moving();
|
||||
|
||||
if(field[m.sq_to] || piece_type == W_PAWN) {
|
||||
field[PTR_REVMOV] = 0;
|
||||
} else {
|
||||
field[PTR_REVMOV]++;
|
||||
}
|
||||
|
||||
// Calculate the move 'amount' (unique signature for dx,dy)
|
||||
int sq_diff = (int)m.sq_to - (int)m.sq_from;
|
||||
int sq_diff_abs = abs(sq_diff);
|
||||
|
||||
|
||||
// TODO test the castling code more extensively
|
||||
// Handle castling
|
||||
if(piece_type == W_KING) {
|
||||
// Update the king position
|
||||
field[PTR_W_KING | Board::black_moving()] = m.sq_to;
|
||||
if(sq_diff_abs == 2) {
|
||||
// We are castling! After all, a king cannot move
|
||||
// more than one position except when castling.
|
||||
// Since we don't care about legality; just do it
|
||||
byte castle_source = (color ? 0x70 : 0x0);
|
||||
if(sq_diff == 2) {
|
||||
castle_source += 0x7;
|
||||
}
|
||||
byte castle_target = m.sq_from + (sq_diff/2);
|
||||
field[castle_target] = field[castle_source];
|
||||
field[castle_source] = P_EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle castling rights
|
||||
// First store the current rights in the unmove
|
||||
byte our_rights = field[PTR_SIDE_AND_CASTLERIGHT] >> (color ? 3 : 1);
|
||||
if(our_rights & 0b10) // kingside allowed
|
||||
u.sq_from |= 0x80;
|
||||
if(our_rights & 0b01) // queenside allowed
|
||||
u.sq_from |= 0x08;
|
||||
// We are doing the simple way:
|
||||
// unset it any time a move is made from the original position.
|
||||
if(m.sq_from == 0x00) // white queenside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
|
||||
else if(m.sq_from == 0x07) // white kingside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
|
||||
else if(m.sq_from == 0x04) // white king
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
|
||||
else if(m.sq_from == 0x70) // black queenside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
|
||||
else if(m.sq_from == 0x77) // black kingside rook
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
|
||||
else if(m.sq_from == 0x74) // black king
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
|
||||
|
||||
// TODO: test enpassant code more than basics
|
||||
|
||||
// handle enpassant capture
|
||||
if(
|
||||
field[PTR_ENPASSANT] &&
|
||||
piece_type == W_PAWN &&
|
||||
(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
|
||||
(m.sq_to & 0x70) == (color ? 0x20 : 0x50)
|
||||
) {
|
||||
// all EP-conditions are met
|
||||
// therefore, delete the EP-vurnerable pawn
|
||||
byte ep_field = m.sq_to + (color ? 16 : -16);
|
||||
field[ep_field] = P_EMPTY;
|
||||
// also put information that we did an EP-capture
|
||||
u.sq_to |= 0x08;
|
||||
}
|
||||
|
||||
// handle enpassant setup (double pawn move)
|
||||
if(
|
||||
piece_type == W_PAWN &&
|
||||
sq_diff_abs == 32
|
||||
) {
|
||||
// we are doing a pawn double-move.
|
||||
// therefore, it allows enpassant in the next move.
|
||||
field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
|
||||
} else {
|
||||
// no enpassant in the next turn.
|
||||
field[PTR_ENPASSANT] = 0;
|
||||
}
|
||||
|
||||
// are we promoting?
|
||||
if(m.pc_prom != P_EMPTY) {
|
||||
// promoting; indicate this in the sq_to byte in unmove.
|
||||
field[m.sq_to] = m.pc_prom;
|
||||
u.sq_to |= 0x80;
|
||||
} else {
|
||||
// not promoting; so keep the same piece type
|
||||
field[m.sq_to] = field[m.sq_from];
|
||||
}
|
||||
// then delete the original copy.
|
||||
field[m.sq_from] = P_EMPTY;
|
||||
|
||||
// Switch sides
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
|
||||
store_unmove(u);
|
||||
}
|
||||
|
||||
void unmake() {
|
||||
Unmove u = read_unmove();
|
||||
field[PTR_REVMOV] = u.revmov;
|
||||
|
||||
byte sq_from = u.sq_from & 0x77;
|
||||
byte sq_to = u.sq_to & 0x77;
|
||||
byte prom_ep_capt = u.sq_to & 0x88;
|
||||
|
||||
|
||||
if(prom_ep_capt == 0) {
|
||||
// regular move
|
||||
field[sq_from] = field[sq_to];
|
||||
} else if (prom_ep_capt == 0x80) {
|
||||
// piece was promoted
|
||||
// so the source is a pawn
|
||||
field[sq_from] = W_PAWN | (field[sq_to] & 0b1000);
|
||||
} else if (prom_ep_capt == 0x08) {
|
||||
// we did an enpassant capture
|
||||
byte ep_sq = (sq_to & 0x07) | (sq_from & 0x70);
|
||||
field[ep_sq] = W_PAWN | black_moving() << 3;
|
||||
// also undo the regular move
|
||||
field[sq_from] = field[sq_to];
|
||||
}
|
||||
|
||||
byte castleright_offset = 3 - 2*black_moving();
|
||||
if(u.sq_from & 0x80) {
|
||||
// restore king side castling rights
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b10 << castleright_offset;
|
||||
}
|
||||
if(u.sq_from & 0x08) {
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b01 << castleright_offset;
|
||||
}
|
||||
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
|
||||
int sq_diff = (int)sq_to - (int)sq_from;
|
||||
int sq_diff_abs = abs(sq_diff);
|
||||
if((field[sq_from] & 0x7) == W_KING) {
|
||||
field[PTR_W_KING | Board::black_moving()] = sq_from;
|
||||
if(sq_diff_abs == 2) {
|
||||
// we castled
|
||||
byte castle_source = 0x70*black_moving();
|
||||
if(sq_diff == 2) {
|
||||
castle_source += 0x7;
|
||||
}
|
||||
byte castle_target = sq_from + (sq_diff/2);
|
||||
// move rook back to original position
|
||||
field[castle_source] = field[castle_target];
|
||||
// and clear where it was put
|
||||
field[castle_target] = P_EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
field[sq_to] = u.captured & 0b1111;
|
||||
|
||||
field[PTR_ENPASSANT] = u.captured >> 4;
|
||||
}
|
||||
|
||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||
field[PTR_ENPASSANT] = u.captured >> 4;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
5
Config.h
5
Config.h
|
|
@ -8,4 +8,7 @@
|
|||
|
||||
#define _ACF_DEBUG_PRINT
|
||||
|
||||
#define _ACF_ACTIVITY_BLINK
|
||||
#define _ACF_ACTIVITY_BLINK
|
||||
|
||||
//#define _ACF_BENCH_BIG
|
||||
|
||||
|
|
|
|||
15
Move.h
15
Move.h
|
|
@ -1,15 +0,0 @@
|
|||
#ifndef __MOVE_H_INC
|
||||
#define __MOVE_H_INC
|
||||
|
||||
#include "Types.h"
|
||||
|
||||
struct Move {
|
||||
byte sq_from; // 0x88
|
||||
byte sq_to; // 0x88
|
||||
Piece pc_prom; // 0b(4unused)(1color)(3type)
|
||||
};
|
||||
|
||||
//Move move_from_str(char* s) {
|
||||
//}
|
||||
|
||||
#endif
|
||||
49
Movegen.h
49
Movegen.h
|
|
@ -2,10 +2,10 @@
|
|||
#define __MOVEGEN_H_INC
|
||||
|
||||
#include "Types.h"
|
||||
#include "Move.h"
|
||||
#include "Board.h"
|
||||
|
||||
const static byte SLIDE_OFFSETS[] = {-1, 1, -16, 16, 15, 17, -15, -17};
|
||||
const static byte KNIGHT_OFFSETS[] = {-31, 31, -33, 33, -18, 18, -14, 14};
|
||||
const static byte SLIDE_OFFSETS[] = {255, 1, 240, 16, 15, 17, 241, 239};
|
||||
const static byte KNIGHT_OFFSETS[] = {225, 31, 223, 33, 238, 18, 242, 14};
|
||||
|
||||
#define INVALID_MOVE Move{0xFF, 0xFF, P_EMPTY}
|
||||
|
||||
|
|
@ -26,13 +26,11 @@ class Movegen {
|
|||
|
||||
Move Movegen::next_move() {
|
||||
while(square <= 0x77) {
|
||||
if(square & 0x88) square += 8;
|
||||
|
||||
byte piece_type = field[square] & 0x7;
|
||||
byte piece_type = Board::field[square] & 0x7;
|
||||
|
||||
if(
|
||||
(field[square] & 0x7) &&
|
||||
(field[square] & 0x8) == black_moving() << 3
|
||||
(Board::field[square] & 0x7) &&
|
||||
(Board::field[square] & 0x8) == Board::black_moving() << 3
|
||||
) {
|
||||
// there is an own piece to investigate
|
||||
Move m;
|
||||
|
|
@ -49,6 +47,7 @@ Move Movegen::next_move() {
|
|||
}
|
||||
}
|
||||
square++;
|
||||
if(square & 0x88) square += 8;
|
||||
direction = 0;
|
||||
target_square = square;
|
||||
}
|
||||
|
|
@ -78,8 +77,8 @@ Move Movegen::generate_sliding(byte piece_type) {
|
|||
}
|
||||
// currently, we are at the next move target
|
||||
// this means: we can try to generate this as a move!
|
||||
byte piece = field[square];
|
||||
byte target = field[target_square];
|
||||
byte piece = Board::field[square];
|
||||
byte target = Board::field[target_square];
|
||||
if(target) {
|
||||
// we encountered a piece! there are two outcomes here:
|
||||
// second, it can be the opponent's. then, we can capture it!
|
||||
|
|
@ -112,8 +111,8 @@ Move Movegen::generate_non_sliding(byte piece_type) {
|
|||
|
||||
direction++;
|
||||
|
||||
byte target = field[target_square];
|
||||
byte piece = field[square];
|
||||
byte target = Board::field[target_square];
|
||||
byte piece = Board::field[square];
|
||||
|
||||
if((target_square & 0x88) || (target && (target & 0x8) == (piece & 0x8))) {
|
||||
// uh oh, off board or same color obstacle
|
||||
|
|
@ -125,7 +124,7 @@ Move Movegen::generate_non_sliding(byte piece_type) {
|
|||
Move Movegen::generate_pawn() {
|
||||
// TODO: implement capture promotion
|
||||
|
||||
byte color = black_moving();
|
||||
byte color = Board::black_moving();
|
||||
byte offset;
|
||||
byte target;
|
||||
GP_START:
|
||||
|
|
@ -135,8 +134,8 @@ Move Movegen::generate_pawn() {
|
|||
direction = 1; // next try, go ahead further
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
if(field[target_square] ||
|
||||
(square & 0x70) == (color ? 0x10 : 0x60)
|
||||
if(Board::field[target_square] ||
|
||||
(square & 0x70) == (color ? 0x10 : 0x60)
|
||||
) {
|
||||
// moving ahead is not possible, not even a capture!
|
||||
// this is either due to a blockade or a pending promotion
|
||||
|
|
@ -152,7 +151,7 @@ Move Movegen::generate_pawn() {
|
|||
direction = 2;
|
||||
offset = color ? -0x20 : 0x20;
|
||||
target_square = square + offset;
|
||||
if(!(field[target_square]) &&
|
||||
if(!(Board::field[target_square]) &&
|
||||
(square & 0x70) == (color ? 0x60 : 0x10)
|
||||
) {
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
|
|
@ -165,15 +164,15 @@ Move Movegen::generate_pawn() {
|
|||
direction = 3;
|
||||
offset = color ? -0x11 : 0xF;
|
||||
target_square = square + offset;
|
||||
target = field[target_square];
|
||||
target = Board::field[target_square];
|
||||
if(!(target_square & 0x88)) {
|
||||
if(target && (target & 0x8) != (field[square] & 0x8)) {
|
||||
if(target && (target & 0x8) != (Board::field[square] & 0x8)) {
|
||||
// normal capture allowded
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
} else if(field[PTR_ENPASSANT]) {
|
||||
} else if(Board::field[PTR_ENPASSANT]) {
|
||||
// note that EP being legal only happens
|
||||
// when the target field is empty. so this saves some effort.
|
||||
byte ep_col = field[PTR_ENPASSANT] & 0x7;
|
||||
byte ep_col = Board::field[PTR_ENPASSANT] & 0x7;
|
||||
if(
|
||||
ep_col == (target_square & 0x7) &&
|
||||
(square & 0x70) == (color ? 0x30 : 0x40)
|
||||
|
|
@ -189,15 +188,15 @@ Move Movegen::generate_pawn() {
|
|||
direction = 4;
|
||||
offset = color ? -0xF : 0x11;
|
||||
target_square = square + offset;
|
||||
target = field[target_square];
|
||||
target = Board::field[target_square];
|
||||
if(!(target_square & 0x88)) {
|
||||
if(target && (target & 0x8) != (field[square] & 0x8)) {
|
||||
if(target && (target & 0x8) != (Board::field[square] & 0x8)) {
|
||||
// normal capture allowded
|
||||
return Move{square, target_square, P_EMPTY};
|
||||
} else if(field[PTR_ENPASSANT]) {
|
||||
} else if(Board::field[PTR_ENPASSANT]) {
|
||||
// note that EP being legal only happens
|
||||
// when the target field is empty. so this saves some effort.
|
||||
byte ep_col = field[PTR_ENPASSANT] & 0x7;
|
||||
byte ep_col = Board::field[PTR_ENPASSANT] & 0x7;
|
||||
if(
|
||||
ep_col == (target_square & 0x7) &&
|
||||
(square & 0x70) == (color ? 0x30 : 0x40)
|
||||
|
|
@ -213,7 +212,7 @@ Move Movegen::generate_pawn() {
|
|||
direction = 5;
|
||||
offset = color ? -0x10 : 0x10;
|
||||
target_square = square + offset;
|
||||
target = field[target_square];
|
||||
target = Board::field[target_square];
|
||||
if(target && (target_square & 0x70) == (color ? 0x70 : 0x00)) {
|
||||
// we can promote!
|
||||
return Move{square, target_square, (Piece)(W_QUEN | color << 3)};
|
||||
|
|
|
|||
|
|
@ -0,0 +1,231 @@
|
|||
#ifndef __TASKS_H_INC
|
||||
#define __TASKS_H_INC
|
||||
|
||||
#include "Types.h"
|
||||
#include "Movegen.h"
|
||||
#include "Threat.h"
|
||||
|
||||
unsigned long pseudo_perft(byte depth) {
|
||||
// only checks pseudolegality
|
||||
// but, it should work overall
|
||||
if(depth == 0) return 1;
|
||||
if(depth == 3) blink();
|
||||
unsigned long move_count = 0;
|
||||
Movegen gen;
|
||||
Move m;
|
||||
|
||||
while((m = gen.next_move()).sq_to != 255) {
|
||||
Board::make(m);
|
||||
move_count += pseudo_perft(depth-1);
|
||||
Board::unmake();
|
||||
}
|
||||
return move_count;
|
||||
}
|
||||
|
||||
unsigned long perft(byte depth) {
|
||||
if(depth == 0) return 1;
|
||||
if(depth == 2) blink();
|
||||
unsigned long move_count = 0;
|
||||
Movegen gen;
|
||||
Move m;
|
||||
|
||||
while((m = gen.next_move()).sq_to != 255) {
|
||||
if(make_safe(m)) {
|
||||
move_count += perft(depth-1);
|
||||
Board::unmake();
|
||||
}
|
||||
}
|
||||
return move_count;
|
||||
}
|
||||
|
||||
unsigned long divide(byte depth) {
|
||||
// only checks pseudolegality
|
||||
// but, it should work overall
|
||||
if(depth == 0) return 1;
|
||||
if(depth == 2) blink();
|
||||
unsigned long move_count = 0;
|
||||
Movegen gen;
|
||||
Move m;
|
||||
|
||||
while((m = gen.next_move()).sq_to != 255){
|
||||
print_move(m);
|
||||
Serial.print(F(" "));
|
||||
if(make_safe(m)) {
|
||||
unsigned long count = perft(depth-1);
|
||||
Serial.println(count);
|
||||
move_count += count;
|
||||
Board::unmake();
|
||||
}
|
||||
}
|
||||
return move_count;
|
||||
}
|
||||
|
||||
void perft_test() {
|
||||
for(byte i = 0; i < 5; i++) {
|
||||
Serial.print(F("Perft "));
|
||||
Serial.print(i);
|
||||
Serial.print(F(": "));
|
||||
Serial.println(pseudo_perft(i));
|
||||
}
|
||||
}
|
||||
|
||||
void debug_movegen() {
|
||||
Board::make({0x14, 0x34, P_EMPTY});
|
||||
Movegen gen = Movegen();
|
||||
Move m;
|
||||
do {
|
||||
DEBUG("start movegen");
|
||||
m = gen.next_move();
|
||||
Serial.print(F("FROM "));
|
||||
Serial.print(m.sq_from, HEX);
|
||||
Serial.print(F(" TO "));
|
||||
Serial.print(m.sq_to, HEX);
|
||||
Serial.print(F(" PROMOTE "));
|
||||
Serial.println(m.pc_prom);
|
||||
if(m.sq_from != 255) {
|
||||
DEBUG("make");
|
||||
Board::make(m);
|
||||
Board::print();
|
||||
DEBUG("unmake");
|
||||
Board::unmake();
|
||||
DEBUG("unmake done");
|
||||
}
|
||||
} while (m.sq_from != 255);
|
||||
}
|
||||
|
||||
void debug_castle() {
|
||||
Board::print();
|
||||
Board::make({0x06, 0x25, P_EMPTY}); Board::print();
|
||||
Board::make({0x76, 0x55, P_EMPTY}); Board::print();
|
||||
Board::make({0x16, 0x26, P_EMPTY}); Board::print();
|
||||
Board::make({0x63, 0x43, P_EMPTY}); Board::print();
|
||||
Board::make({0x05, 0x16, P_EMPTY}); Board::print();
|
||||
Board::make({0x62, 0x42, P_EMPTY}); Board::print();
|
||||
Board::make({0x04, 0x06, P_EMPTY}); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
Board::unmake(); Board::print();
|
||||
}
|
||||
|
||||
void debug_check() {
|
||||
Board::make({0x14, 0x34, P_EMPTY});
|
||||
Board::make({0x63, 0x43, P_EMPTY});
|
||||
Board::make({0x05, 0x41, P_EMPTY});
|
||||
Board::print();
|
||||
|
||||
Serial.print(Threat::is_check());
|
||||
Serial.println(Threat::illegal());
|
||||
|
||||
divide(1);
|
||||
|
||||
Board::make({0x60, 0x40, P_EMPTY});
|
||||
Board::print();
|
||||
Serial.print(Threat::is_check());
|
||||
Serial.println(Threat::illegal());
|
||||
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
}
|
||||
|
||||
void debug_ep() {
|
||||
Board::print();
|
||||
Board::make({0x14, 0x34, P_EMPTY});
|
||||
Board::print();
|
||||
Board::make({0x64, 0x54, P_EMPTY});
|
||||
Board::print();
|
||||
Board::make({0x34, 0x44, P_EMPTY});
|
||||
Board::print();
|
||||
Board::make({0x63, 0x43, P_EMPTY});
|
||||
Board::print();
|
||||
Board::make({0x44, 0x53, P_EMPTY});
|
||||
Board::print();
|
||||
Board::unmake();
|
||||
Board::print();
|
||||
Board::unmake();
|
||||
Board::print();
|
||||
Board::unmake();
|
||||
Board::print();
|
||||
Board::unmake();
|
||||
Board::print();
|
||||
Board::unmake();
|
||||
Board::print();
|
||||
}
|
||||
|
||||
void bench() {
|
||||
// TODO reduce code size of this (by moving repeated constants from here to PROGMEM and loops?)
|
||||
|
||||
unsigned long startTime;
|
||||
unsigned long elapsed;
|
||||
|
||||
#ifdef _ACF_BENCH_BIG
|
||||
startTime = micros();
|
||||
|
||||
Board::make({0x14, 0x34, P_EMPTY});
|
||||
Board::make({0x64, 0x54, P_EMPTY});
|
||||
Board::make({0x34, 0x44, P_EMPTY});
|
||||
Board::make({0x63, 0x43, P_EMPTY});
|
||||
Board::make({0x44, 0x53, P_EMPTY});
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
|
||||
Board::make({0x06, 0x25, P_EMPTY});
|
||||
Board::make({0x76, 0x55, P_EMPTY});
|
||||
Board::make({0x16, 0x26, P_EMPTY});
|
||||
Board::make({0x63, 0x43, P_EMPTY});
|
||||
Board::make({0x05, 0x16, P_EMPTY});
|
||||
Board::make({0x62, 0x42, P_EMPTY});
|
||||
Board::make({0x04, 0x06, P_EMPTY});
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
Board::unmake();
|
||||
|
||||
|
||||
elapsed = micros() - startTime;
|
||||
Serial.print(elapsed);
|
||||
Serial.println(F(" microseconds for make/unmake"));
|
||||
#endif
|
||||
|
||||
for(int i = 1; i <= 4; i++) {
|
||||
startTime = millis();
|
||||
pseudo_perft(i);
|
||||
elapsed = millis() - startTime;
|
||||
Serial.print(elapsed);
|
||||
Serial.print(F(" milliseconds for pseudo_perft("));
|
||||
Serial.print(i);
|
||||
Serial.println(')');
|
||||
}
|
||||
|
||||
Movegen gen;
|
||||
Move move[20];
|
||||
startTime = micros();
|
||||
for(int i = 0; i < 20; i++) {
|
||||
move[i] = gen.next_move();
|
||||
}
|
||||
elapsed = micros() - startTime;
|
||||
Serial.print(elapsed);
|
||||
Serial.println(F(" microseconds for movegen(init_pos)"));
|
||||
|
||||
startTime = micros();
|
||||
for(int i = 0; i < 20; i++) {
|
||||
Board::make(move[i]);
|
||||
Board::unmake();
|
||||
}
|
||||
elapsed = micros() - startTime;
|
||||
Serial.print(elapsed);
|
||||
Serial.println(F(" microseconds for make/unmake(init_pos)"));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
#ifndef __THREAT_H_INC
|
||||
#define __THREAT_H_INC
|
||||
|
||||
namespace Threat {
|
||||
byte can_capture(byte square) {
|
||||
// TODO make this more efficient
|
||||
byte t = 0;
|
||||
Movegen gen = Movegen();
|
||||
Move m;
|
||||
while((m = gen.next_move()).sq_to != 255) {
|
||||
if(m.sq_to == square) {
|
||||
t++;
|
||||
}
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
byte threats(byte square) {
|
||||
byte t = 0;
|
||||
Board::swap_side();
|
||||
t = can_capture(square);
|
||||
Board::swap_side();
|
||||
return t;
|
||||
}
|
||||
|
||||
bool is_check() {
|
||||
byte king_ptr = Board::field[PTR_W_KING | Board::black_moving()];
|
||||
return (threats(king_ptr)) > 0;
|
||||
}
|
||||
|
||||
bool illegal() {
|
||||
// if the enemy king can be captured, move they did is illegal.
|
||||
byte king_ptr = Board::field[PTR_W_KING | !Board::black_moving()];
|
||||
return (can_capture(king_ptr)) > 0;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool make_safe(Move m) {
|
||||
byte sq_diff = m.sq_to - m.sq_from;
|
||||
if(m.sq_from == Board::field[PTR_W_KING | Board::black_moving()] &&
|
||||
abs(sq_diff) == 2
|
||||
) {
|
||||
// we are castling, so check if we are threatened in the square the king moves through
|
||||
byte sq = m.sq_from + (sq_diff/2);
|
||||
if(Threat::is_check() || Threat::threats(sq) > 0) {
|
||||
return false; // castle blocked; return failure
|
||||
}
|
||||
}
|
||||
Board::make(m);
|
||||
if(Threat::illegal()) {
|
||||
Board::unmake();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
27
Types.h
27
Types.h
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef __TYPES_H_INC
|
||||
#define __TYPES_H_INC
|
||||
|
||||
#include "Config.h""
|
||||
#include "Config.h"
|
||||
|
||||
#ifdef _ACF_DEBUG_PRINT
|
||||
#define DEBUG(x) Serial.println(F(x)); Serial.flush()
|
||||
|
|
@ -40,4 +40,29 @@ char piece_to_char(Piece p) {
|
|||
return CHAR_STRS[p];
|
||||
}
|
||||
|
||||
|
||||
struct Move {
|
||||
byte sq_from; // 0x88
|
||||
byte sq_to; // 0x88
|
||||
Piece pc_prom; // 0b(4unused)(1color)(3type)
|
||||
};
|
||||
|
||||
//Move move_from_str(char* s) {
|
||||
//}
|
||||
|
||||
void print_sq(byte sq) {
|
||||
Serial.print((char)((sq & 0x07) + 'a'));
|
||||
Serial.print((char)(((sq & 0x70) >> 4) + '1'));
|
||||
}
|
||||
void print_move(Move m) {
|
||||
if(m.sq_from == 0xFF) {
|
||||
Serial.print(F("INVALID_MOVE"));
|
||||
return;
|
||||
}
|
||||
print_sq(m.sq_from);
|
||||
print_sq(m.sq_to);
|
||||
Piece pc = (Piece)(m.pc_prom & 0x7);
|
||||
if(pc != 0) Serial.print(piece_to_char(pc));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -0,0 +1,128 @@
|
|||
#ifndef __UCI_H_INC
|
||||
#define __UCI_H_INC
|
||||
|
||||
#include "Tasks.h"
|
||||
|
||||
#define PS2(s) ([]{ static const char c[] PROGMEM = (s); return &c[0]; }())
|
||||
|
||||
namespace Uci {
|
||||
typedef void uci_return;
|
||||
typedef uci_return (*uci_handler)();
|
||||
|
||||
struct uci_cmd {
|
||||
const char* command;
|
||||
uci_handler handler;
|
||||
};
|
||||
|
||||
void clear_line() {
|
||||
int peek = Serial.peek();
|
||||
if(peek == -1) return;
|
||||
|
||||
do {
|
||||
peek = Serial.read();
|
||||
} while(peek != '\n');
|
||||
}
|
||||
|
||||
uci_return uci_hello() {
|
||||
Serial.println(F("id name ArduChess\nid author Quinten Kock\nuciok"));
|
||||
}
|
||||
|
||||
uci_return uci_unimpl() {
|
||||
Serial.println(F("Function not implemented yet"));
|
||||
}
|
||||
|
||||
uci_return uci_unknown() {
|
||||
Serial.println(F("Not an UCI command"));
|
||||
}
|
||||
|
||||
uci_return uci_perft() {
|
||||
int depth = Serial.parseInt();
|
||||
|
||||
unsigned long startTime = millis();
|
||||
unsigned long result = divide(depth);
|
||||
unsigned long elapsed = millis() - startTime;
|
||||
|
||||
Serial.print(F("perft("));
|
||||
Serial.print(depth);
|
||||
Serial.print(F(") result: "));
|
||||
Serial.println(result);
|
||||
Serial.print(F("Completed in "));
|
||||
Serial.print(elapsed);
|
||||
Serial.println(F("ms"));
|
||||
}
|
||||
|
||||
const char UCI_COMMAND_uci[] PROGMEM = "uci";
|
||||
const char UCI_COMMAND_debug[] PROGMEM = "debug";
|
||||
const char UCI_COMMAND_isready[] PROGMEM = "isready";
|
||||
const char UCI_COMMAND_setoption[] PROGMEM = "setoption";
|
||||
const char UCI_COMMAND_ucinewgame[] PROGMEM = "ucinewgame";
|
||||
const char UCI_COMMAND_position[] PROGMEM = "position";
|
||||
const char UCI_COMMAND_go[] PROGMEM = "go";
|
||||
const char UCI_COMMAND_stop[] PROGMEM = "stop";
|
||||
const char UCI_COMMAND_ponderhit[] PROGMEM = "ponderhit";
|
||||
const char UCI_COMMAND_quit[] PROGMEM = "quit";
|
||||
const char UCI_COMMAND_bench[] PROGMEM = "bench";
|
||||
const char UCI_COMMAND_perft[] PROGMEM = "perft";
|
||||
|
||||
|
||||
const uci_cmd UCI_COMMANDS[] PROGMEM = {
|
||||
{UCI_COMMAND_uci, &uci_hello},
|
||||
{UCI_COMMAND_debug, &uci_unimpl},
|
||||
{UCI_COMMAND_isready, &uci_unimpl},
|
||||
{UCI_COMMAND_setoption, &uci_unimpl},
|
||||
{UCI_COMMAND_ucinewgame, &uci_unimpl},
|
||||
{UCI_COMMAND_position, &uci_unimpl},
|
||||
{UCI_COMMAND_go, &uci_unimpl},
|
||||
{UCI_COMMAND_stop, &uci_unimpl},
|
||||
{UCI_COMMAND_ponderhit, &uci_unimpl},
|
||||
{UCI_COMMAND_quit, &uci_unimpl},
|
||||
{UCI_COMMAND_bench, &bench},
|
||||
{UCI_COMMAND_perft, &uci_perft},
|
||||
};
|
||||
|
||||
const uci_cmd UCI_INVALID = {PS2(""), &uci_unknown};
|
||||
|
||||
uci_cmd get_uci_command(const char* command) {
|
||||
size_t command_num = sizeof(UCI_COMMANDS) / sizeof(uci_cmd);
|
||||
for(size_t i = 0; i < command_num; i++) {
|
||||
size_t ci = 0;
|
||||
uci_cmd to_try;
|
||||
memcpy_P(&to_try, &UCI_COMMANDS[i], sizeof(uci_cmd));
|
||||
while(true) {
|
||||
char reference = pgm_read_byte_near(to_try.command + ci);
|
||||
if(reference != command[ci]) {
|
||||
break;
|
||||
}
|
||||
if(command[ci] == '\0') {
|
||||
return to_try;
|
||||
}
|
||||
ci++;
|
||||
}
|
||||
}
|
||||
return UCI_INVALID;
|
||||
}
|
||||
|
||||
String read_word() {
|
||||
int incoming = Serial.read();
|
||||
String str = String();
|
||||
do {
|
||||
if(incoming != -1) {
|
||||
str += (char)incoming;
|
||||
}
|
||||
incoming = Serial.read();
|
||||
} while(incoming != '\n' && incoming != ' ');
|
||||
return str;
|
||||
}
|
||||
|
||||
uci_return handle_uci() {
|
||||
if(Serial.available()) {
|
||||
// There is input available; so likely a command
|
||||
String command = read_word();
|
||||
uci_cmd handler = get_uci_command(command.c_str());
|
||||
handler.handler();
|
||||
clear_line();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue