Put more stuff in namespaces

This commit is contained in:
Quinten Kock 2020-06-20 03:28:30 +02:00
parent 21e956519e
commit e00f9231fb
4 changed files with 383 additions and 378 deletions

View File

@ -12,7 +12,7 @@
void setup() {
// put your setup code here, to run once:
board_init();
Board::init();
Serial.begin(115200);
pinMode(LED_BUILTIN, OUTPUT);
//perft_test();
@ -21,5 +21,5 @@ void setup() {
void loop() {
// put your main code here, to run repeatedly:
handle_uci();
Uci::handle_uci();
}

View File

@ -5,6 +5,8 @@
#include "Panic.h"
#include "Move.h"
namespace Board {
#define BOARD_DEFAULT_VALUE { \
W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
@ -38,7 +40,7 @@ byte PTR_UNMOVE;
const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
void board_init() {
void init() {
for(int i = 0; i < 128; i++) {
field[i] = pgm_read_byte_near(field_default_value + i);
}
@ -288,5 +290,7 @@ void unmake() {
field[PTR_ENPASSANT] = u.captured >> 4;
}
}
#endif

View File

@ -28,11 +28,11 @@ Move Movegen::next_move() {
while(square <= 0x77) {
if(square & 0x88) square += 8;
byte piece_type = field[square] & 0x7;
byte piece_type = Board::field[square] & 0x7;
if(
(field[square] & 0x7) &&
(field[square] & 0x8) == black_moving() << 3
(Board::field[square] & 0x7) &&
(Board::field[square] & 0x8) == Board::black_moving() << 3
) {
// there is an own piece to investigate
Move m;
@ -78,8 +78,8 @@ Move Movegen::generate_sliding(byte piece_type) {
}
// currently, we are at the next move target
// this means: we can try to generate this as a move!
byte piece = field[square];
byte target = field[target_square];
byte piece = Board::field[square];
byte target = Board::field[target_square];
if(target) {
// we encountered a piece! there are two outcomes here:
// second, it can be the opponent's. then, we can capture it!
@ -112,8 +112,8 @@ Move Movegen::generate_non_sliding(byte piece_type) {
direction++;
byte target = field[target_square];
byte piece = field[square];
byte target = Board::field[target_square];
byte piece = Board::field[square];
if((target_square & 0x88) || (target && (target & 0x8) == (piece & 0x8))) {
// uh oh, off board or same color obstacle
@ -125,7 +125,7 @@ Move Movegen::generate_non_sliding(byte piece_type) {
Move Movegen::generate_pawn() {
// TODO: implement capture promotion
byte color = black_moving();
byte color = Board::black_moving();
byte offset;
byte target;
GP_START:
@ -135,7 +135,7 @@ Move Movegen::generate_pawn() {
direction = 1; // next try, go ahead further
offset = color ? -0x10 : 0x10;
target_square = square + offset;
if(field[target_square] ||
if(Board::field[target_square] ||
(square & 0x70) == (color ? 0x10 : 0x60)
) {
// moving ahead is not possible, not even a capture!
@ -152,7 +152,7 @@ Move Movegen::generate_pawn() {
direction = 2;
offset = color ? -0x20 : 0x20;
target_square = square + offset;
if(!(field[target_square]) &&
if(!(Board::field[target_square]) &&
(square & 0x70) == (color ? 0x60 : 0x10)
) {
return Move{square, target_square, P_EMPTY};
@ -165,15 +165,15 @@ Move Movegen::generate_pawn() {
direction = 3;
offset = color ? -0x11 : 0xF;
target_square = square + offset;
target = field[target_square];
target = Board::field[target_square];
if(!(target_square & 0x88)) {
if(target && (target & 0x8) != (field[square] & 0x8)) {
if(target && (target & 0x8) != (Board::field[square] & 0x8)) {
// normal capture allowded
return Move{square, target_square, P_EMPTY};
} else if(field[PTR_ENPASSANT]) {
} else if(Board::field[PTR_ENPASSANT]) {
// note that EP being legal only happens
// when the target field is empty. so this saves some effort.
byte ep_col = field[PTR_ENPASSANT] & 0x7;
byte ep_col = Board::field[PTR_ENPASSANT] & 0x7;
if(
ep_col == (target_square & 0x7) &&
(square & 0x70) == (color ? 0x30 : 0x40)
@ -189,15 +189,15 @@ Move Movegen::generate_pawn() {
direction = 4;
offset = color ? -0xF : 0x11;
target_square = square + offset;
target = field[target_square];
target = Board::field[target_square];
if(!(target_square & 0x88)) {
if(target && (target & 0x8) != (field[square] & 0x8)) {
if(target && (target & 0x8) != (Board::field[square] & 0x8)) {
// normal capture allowded
return Move{square, target_square, P_EMPTY};
} else if(field[PTR_ENPASSANT]) {
} else if(Board::field[PTR_ENPASSANT]) {
// note that EP being legal only happens
// when the target field is empty. so this saves some effort.
byte ep_col = field[PTR_ENPASSANT] & 0x7;
byte ep_col = Board::field[PTR_ENPASSANT] & 0x7;
if(
ep_col == (target_square & 0x7) &&
(square & 0x70) == (color ? 0x30 : 0x40)
@ -213,7 +213,7 @@ Move Movegen::generate_pawn() {
direction = 5;
offset = color ? -0x10 : 0x10;
target_square = square + offset;
target = field[target_square];
target = Board::field[target_square];
if(target && (target_square & 0x70) == (color ? 0x70 : 0x00)) {
// we can promote!
return Move{square, target_square, (Piece)(W_QUEN | color << 3)};

3
Uci.h
View File

@ -5,6 +5,7 @@
#define PS2(s) ([]{ static const char c[] PROGMEM = (s); return &c[0]; }())
namespace Uci {
typedef void uci_return;
typedef uci_return (*uci_handler)();
@ -115,6 +116,6 @@ uci_return handle_uci() {
clear_line();
}
}
}
#endif