Put more stuff in namespaces
This commit is contained in:
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21e956519e
commit
e00f9231fb
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@ -12,7 +12,7 @@
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void setup() {
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void setup() {
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// put your setup code here, to run once:
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// put your setup code here, to run once:
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board_init();
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Board::init();
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Serial.begin(115200);
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Serial.begin(115200);
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pinMode(LED_BUILTIN, OUTPUT);
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pinMode(LED_BUILTIN, OUTPUT);
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//perft_test();
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//perft_test();
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@ -21,5 +21,5 @@ void setup() {
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void loop() {
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void loop() {
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// put your main code here, to run repeatedly:
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// put your main code here, to run repeatedly:
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handle_uci();
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Uci::handle_uci();
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}
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}
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530
Board.h
530
Board.h
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@ -5,287 +5,291 @@
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#include "Panic.h"
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#include "Panic.h"
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#include "Move.h"
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#include "Move.h"
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#define BOARD_DEFAULT_VALUE { \
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namespace Board {
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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};
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// 0x88-fill definitions
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#define BOARD_DEFAULT_VALUE { \
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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// CAN FILL 0x09
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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#define PTR_B_KING 0x0B // (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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#define PTR_ZOBRIST 0x0C // 4 bytes
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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// 0x0D
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
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// 0x0E
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, 0, 0, 0, 0, 0, 0, 0, 0, \
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// 0x0F
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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};
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#define PTR_ENPASSANT 0x18
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// 0x88-fill definitions
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#define PTR_REVMOV 0x19
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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// free space
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// CAN FILL 0x09
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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#define PTR_B_KING 0x0B // (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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#define PTR_ZOBRIST 0x0C // 4 bytes
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// 0x0D
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// 0x0E
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// 0x0F
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#define PTR_UNMOVE_START 0x28
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#define PTR_ENPASSANT 0x18
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#define PTR_UNMOVE_LAST 0x7F
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#define PTR_REVMOV 0x19
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// free space
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byte field[128];
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#define PTR_UNMOVE_START 0x28
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byte PTR_UNMOVE;
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#define PTR_UNMOVE_LAST 0x7F
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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byte field[128];
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byte PTR_UNMOVE;
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void board_init() {
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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for(int i = 0; i < 128; i++) {
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field[i] = pgm_read_byte_near(field_default_value + i);
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}
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PTR_UNMOVE = PTR_UNMOVE_START;
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field[PTR_SIDE_AND_CASTLERIGHT] = 0b11110; // all castle rights allowed, white to move
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field[PTR_W_KING] = 0x04; // e1
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field[PTR_B_KING] = 0x74; // e8
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long* zob = (long*)&field[PTR_ZOBRIST];
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*zob = 0xDEADBEEF;
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}
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void init() {
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for(int i = 0; i < 128; i++) {
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struct Unmove {
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field[i] = pgm_read_byte_near(field_default_value + i);
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byte sq_from; // 0b(1kingside_castle?)(3rank)(1queenside_castle?)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1ep_capture?)(3file)
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byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
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byte revmov; // 8bit integer
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};
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bool black_moving() {
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return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
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}
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unsigned long get_zobrist() {
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long* addr = (long*) &field[PTR_ZOBRIST];
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return *addr;
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}
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void reset_unmake_stack() {
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PTR_UNMOVE = PTR_UNMOVE_START;
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}
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void next_unmove() {
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PTR_UNMOVE++;
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if(PTR_UNMOVE > PTR_UNMOVE_LAST) {
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panic(F("Unmove stack overflow"));
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}
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if(!(PTR_UNMOVE & 0x8)) {
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PTR_UNMOVE += 0x8;
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}
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}
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void prev_unmove() {
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PTR_UNMOVE--;
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if(PTR_UNMOVE < PTR_UNMOVE_START) {
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panic(F("Unmaking from empty stack"));
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}
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if(!(PTR_UNMOVE & 0x8)) {
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PTR_UNMOVE -= 0x8;
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}
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}
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void store_unmove(Unmove u) {
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byte *ub = (byte*) &u;
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for(byte i = 0; i < sizeof(u); i++) {
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field[PTR_UNMOVE] = ub[i];
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next_unmove();
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}
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}
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Unmove read_unmove() {
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Unmove u;
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byte* ptr = (byte*) &u;
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for(int i = sizeof(u) - 1; i >= 0; i--) {
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prev_unmove();
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ptr[i] = field[PTR_UNMOVE];
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#ifdef _ACF_CLEAR_UNMOVE
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field[PTR_UNMOVE] = 0;
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#endif
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}
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return u;
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}
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void print() {
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Serial.println(F("BOARD:"));
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for(char i = 7; i >= 0; i--) {
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for(byte j = 0; j < 16; j++) {
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if(j == 8)
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Serial.print(F("| "));
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Serial.print(field[i*16 + j], HEX);
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Serial.print(F(" "));
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}
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}
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Serial.println();
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PTR_UNMOVE = PTR_UNMOVE_START;
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}
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field[PTR_SIDE_AND_CASTLERIGHT] = 0b11110; // all castle rights allowed, white to move
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}
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field[PTR_W_KING] = 0x04; // e1
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field[PTR_B_KING] = 0x74; // e8
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void make(Move m) {
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long* zob = (long*)&field[PTR_ZOBRIST];
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// TODO zobrist?
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*zob = 0xDEADBEEF;
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// fill unmove struct with basic data
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Unmove u;
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u.revmov = field[PTR_REVMOV];
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u.captured = field[m.sq_to] | (field[PTR_ENPASSANT] << 4);
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u.sq_from = m.sq_from;
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u.sq_to = m.sq_to;
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byte piece_type = field[m.sq_from] & 0x7;
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byte color = black_moving();
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if(field[m.sq_to] || piece_type == W_PAWN) {
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field[PTR_REVMOV] = 0;
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} else {
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field[PTR_REVMOV]++;
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}
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}
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// Calculate the move 'amount' (unique signature for dx,dy)
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int sq_diff = (int)m.sq_to - (int)m.sq_from;
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int sq_diff_abs = abs(sq_diff);
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// TODO test the castling code more extensively
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struct Unmove {
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// Handle castling
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byte sq_from; // 0b(1kingside_castle?)(3rank)(1queenside_castle?)(3file)
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if(piece_type == W_KING && sq_diff_abs == 2) {
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byte sq_to; // 0b(1promoted?)(3rank)(1ep_capture?)(3file)
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// We are castling! After all, a king cannot move
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byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
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// more than one position except when castling.
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byte revmov; // 8bit integer
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// Since we don't care about legality; just do it
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};
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byte castle_source = (color ? 0x70 : 0x0);
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if(sq_diff == 2) {
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bool black_moving() {
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castle_source += 0x7;
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return field[PTR_SIDE_AND_CASTLERIGHT] & 0x1;
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}
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unsigned long get_zobrist() {
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long* addr = (long*) &field[PTR_ZOBRIST];
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return *addr;
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}
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void reset_unmake_stack() {
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PTR_UNMOVE = PTR_UNMOVE_START;
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}
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void next_unmove() {
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PTR_UNMOVE++;
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if(PTR_UNMOVE > PTR_UNMOVE_LAST) {
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panic(F("Unmove stack overflow"));
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}
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}
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byte castle_target = m.sq_from + (sq_diff/2);
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if(!(PTR_UNMOVE & 0x8)) {
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field[castle_target] = field[castle_source];
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PTR_UNMOVE += 0x8;
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field[castle_source] = P_EMPTY;
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}
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// Handle castling rights
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// First store the current rights in the unmove
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byte our_rights = field[PTR_SIDE_AND_CASTLERIGHT] >> (color ? 3 : 1);
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if(our_rights & 0b10) // kingside allowed
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u.sq_from |= 0x80;
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if(our_rights & 0b01) // queenside allowed
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u.sq_from |= 0x08;
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// We are doing the simple way:
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// unset it any time a move is made from the original position.
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if(m.sq_from == 0x00) // white queenside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
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else if(m.sq_from == 0x07) // white kingside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
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else if(m.sq_from == 0x04) // white king
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
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else if(m.sq_from == 0x70) // black queenside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
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else if(m.sq_from == 0x77) // black kingside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
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else if(m.sq_from == 0x74) // black king
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
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// TODO: test enpassant code more than basics
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// handle enpassant capture
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if(
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field[PTR_ENPASSANT] &&
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piece_type == W_PAWN &&
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(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
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(m.sq_to & 0x70) == (color ? 0x20 : 0x50)
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) {
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// all EP-conditions are met
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// therefore, delete the EP-vurnerable pawn
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byte ep_field = m.sq_to + (color ? 16 : -16);
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field[ep_field] = P_EMPTY;
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// also put information that we did an EP-capture
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u.sq_to |= 0x08;
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}
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// handle enpassant setup (double pawn move)
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if(
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piece_type == W_PAWN &&
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sq_diff_abs == 32
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) {
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// we are doing a pawn double-move.
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// therefore, it allows enpassant in the next move.
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field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
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} else {
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// no enpassant in the next turn.
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field[PTR_ENPASSANT] = 0;
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}
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// are we promoting?
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if(m.pc_prom != P_EMPTY) {
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// promoting; indicate this in the sq_to byte in unmove.
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field[m.sq_to] = m.pc_prom;
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u.sq_to |= 0x80;
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} else {
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// not promoting; so keep the same piece type
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field[m.sq_to] = field[m.sq_from];
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}
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// then delete the original copy.
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field[m.sq_from] = P_EMPTY;
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// Switch sides
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field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
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store_unmove(u);
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}
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void unmake() {
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Unmove u = read_unmove();
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field[PTR_REVMOV] = u.revmov;
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byte sq_from = u.sq_from & 0x77;
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byte sq_to = u.sq_to & 0x77;
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byte prom_ep_capt = u.sq_to & 0x88;
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if(prom_ep_capt == 0) {
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// regular move
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field[sq_from] = field[sq_to];
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} else if (prom_ep_capt == 0x80) {
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// piece was promoted
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// so the source is a pawn
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field[sq_from] = W_PAWN | (field[sq_to] & 0b1000);
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} else if (prom_ep_capt == 0x08) {
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// we did an enpassant capture
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byte ep_sq = (sq_to & 0x07) | (sq_from & 0x70);
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field[ep_sq] = W_PAWN | black_moving() << 3;
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// also undo the regular move
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field[sq_from] = field[sq_to];
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}
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byte castleright_offset = 3 - 2*black_moving();
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if(u.sq_from & 0x80) {
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// restore king side castling rights
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field[PTR_SIDE_AND_CASTLERIGHT] |= 0b10 << castleright_offset;
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}
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if(u.sq_from & 0x08) {
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field[PTR_SIDE_AND_CASTLERIGHT] |= 0b01 << castleright_offset;
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}
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int sq_diff = (int)sq_to - (int)sq_from;
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int sq_diff_abs = abs(sq_diff);
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if((field[sq_from] & 0x7) == W_KING && sq_diff_abs == 2) {
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// we castled
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byte castle_source = 0x70*!black_moving();
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if(sq_diff == 2) {
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castle_source += 0x7;
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}
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}
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byte castle_target = sq_from + (sq_diff/2);
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}
|
||||||
// move rook back to original position
|
void prev_unmove() {
|
||||||
field[castle_source] = field[castle_target];
|
PTR_UNMOVE--;
|
||||||
// and clear where it was put
|
if(PTR_UNMOVE < PTR_UNMOVE_START) {
|
||||||
field[castle_target] = P_EMPTY;
|
panic(F("Unmaking from empty stack"));
|
||||||
|
}
|
||||||
|
if(!(PTR_UNMOVE & 0x8)) {
|
||||||
|
PTR_UNMOVE -= 0x8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void store_unmove(Unmove u) {
|
||||||
|
byte *ub = (byte*) &u;
|
||||||
|
for(byte i = 0; i < sizeof(u); i++) {
|
||||||
|
field[PTR_UNMOVE] = ub[i];
|
||||||
|
next_unmove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Unmove read_unmove() {
|
||||||
|
Unmove u;
|
||||||
|
byte* ptr = (byte*) &u;
|
||||||
|
for(int i = sizeof(u) - 1; i >= 0; i--) {
|
||||||
|
prev_unmove();
|
||||||
|
ptr[i] = field[PTR_UNMOVE];
|
||||||
|
#ifdef _ACF_CLEAR_UNMOVE
|
||||||
|
field[PTR_UNMOVE] = 0;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
return u;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
field[sq_to] = u.captured & 0b1111;
|
void print() {
|
||||||
|
Serial.println(F("BOARD:"));
|
||||||
|
for(char i = 7; i >= 0; i--) {
|
||||||
|
for(byte j = 0; j < 16; j++) {
|
||||||
|
if(j == 8)
|
||||||
|
Serial.print(F("| "));
|
||||||
|
Serial.print(field[i*16 + j], HEX);
|
||||||
|
Serial.print(F(" "));
|
||||||
|
}
|
||||||
|
Serial.println();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
void make(Move m) {
|
||||||
field[PTR_ENPASSANT] = u.captured >> 4;
|
// TODO zobrist?
|
||||||
|
|
||||||
|
// fill unmove struct with basic data
|
||||||
|
Unmove u;
|
||||||
|
u.revmov = field[PTR_REVMOV];
|
||||||
|
u.captured = field[m.sq_to] | (field[PTR_ENPASSANT] << 4);
|
||||||
|
u.sq_from = m.sq_from;
|
||||||
|
u.sq_to = m.sq_to;
|
||||||
|
|
||||||
|
byte piece_type = field[m.sq_from] & 0x7;
|
||||||
|
byte color = black_moving();
|
||||||
|
|
||||||
|
if(field[m.sq_to] || piece_type == W_PAWN) {
|
||||||
|
field[PTR_REVMOV] = 0;
|
||||||
|
} else {
|
||||||
|
field[PTR_REVMOV]++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate the move 'amount' (unique signature for dx,dy)
|
||||||
|
int sq_diff = (int)m.sq_to - (int)m.sq_from;
|
||||||
|
int sq_diff_abs = abs(sq_diff);
|
||||||
|
|
||||||
|
|
||||||
|
// TODO test the castling code more extensively
|
||||||
|
// Handle castling
|
||||||
|
if(piece_type == W_KING && sq_diff_abs == 2) {
|
||||||
|
// We are castling! After all, a king cannot move
|
||||||
|
// more than one position except when castling.
|
||||||
|
// Since we don't care about legality; just do it
|
||||||
|
byte castle_source = (color ? 0x70 : 0x0);
|
||||||
|
if(sq_diff == 2) {
|
||||||
|
castle_source += 0x7;
|
||||||
|
}
|
||||||
|
byte castle_target = m.sq_from + (sq_diff/2);
|
||||||
|
field[castle_target] = field[castle_source];
|
||||||
|
field[castle_source] = P_EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle castling rights
|
||||||
|
// First store the current rights in the unmove
|
||||||
|
byte our_rights = field[PTR_SIDE_AND_CASTLERIGHT] >> (color ? 3 : 1);
|
||||||
|
if(our_rights & 0b10) // kingside allowed
|
||||||
|
u.sq_from |= 0x80;
|
||||||
|
if(our_rights & 0b01) // queenside allowed
|
||||||
|
u.sq_from |= 0x08;
|
||||||
|
// We are doing the simple way:
|
||||||
|
// unset it any time a move is made from the original position.
|
||||||
|
if(m.sq_from == 0x00) // white queenside rook
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
|
||||||
|
else if(m.sq_from == 0x07) // white kingside rook
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
|
||||||
|
else if(m.sq_from == 0x04) // white king
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
|
||||||
|
else if(m.sq_from == 0x70) // black queenside rook
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
|
||||||
|
else if(m.sq_from == 0x77) // black kingside rook
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
|
||||||
|
else if(m.sq_from == 0x74) // black king
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
|
||||||
|
|
||||||
|
// TODO: test enpassant code more than basics
|
||||||
|
|
||||||
|
// handle enpassant capture
|
||||||
|
if(
|
||||||
|
field[PTR_ENPASSANT] &&
|
||||||
|
piece_type == W_PAWN &&
|
||||||
|
(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
|
||||||
|
(m.sq_to & 0x70) == (color ? 0x20 : 0x50)
|
||||||
|
) {
|
||||||
|
// all EP-conditions are met
|
||||||
|
// therefore, delete the EP-vurnerable pawn
|
||||||
|
byte ep_field = m.sq_to + (color ? 16 : -16);
|
||||||
|
field[ep_field] = P_EMPTY;
|
||||||
|
// also put information that we did an EP-capture
|
||||||
|
u.sq_to |= 0x08;
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle enpassant setup (double pawn move)
|
||||||
|
if(
|
||||||
|
piece_type == W_PAWN &&
|
||||||
|
sq_diff_abs == 32
|
||||||
|
) {
|
||||||
|
// we are doing a pawn double-move.
|
||||||
|
// therefore, it allows enpassant in the next move.
|
||||||
|
field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
|
||||||
|
} else {
|
||||||
|
// no enpassant in the next turn.
|
||||||
|
field[PTR_ENPASSANT] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// are we promoting?
|
||||||
|
if(m.pc_prom != P_EMPTY) {
|
||||||
|
// promoting; indicate this in the sq_to byte in unmove.
|
||||||
|
field[m.sq_to] = m.pc_prom;
|
||||||
|
u.sq_to |= 0x80;
|
||||||
|
} else {
|
||||||
|
// not promoting; so keep the same piece type
|
||||||
|
field[m.sq_to] = field[m.sq_from];
|
||||||
|
}
|
||||||
|
// then delete the original copy.
|
||||||
|
field[m.sq_from] = P_EMPTY;
|
||||||
|
|
||||||
|
// Switch sides
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||||
|
|
||||||
|
store_unmove(u);
|
||||||
|
}
|
||||||
|
|
||||||
|
void unmake() {
|
||||||
|
Unmove u = read_unmove();
|
||||||
|
field[PTR_REVMOV] = u.revmov;
|
||||||
|
|
||||||
|
byte sq_from = u.sq_from & 0x77;
|
||||||
|
byte sq_to = u.sq_to & 0x77;
|
||||||
|
byte prom_ep_capt = u.sq_to & 0x88;
|
||||||
|
|
||||||
|
|
||||||
|
if(prom_ep_capt == 0) {
|
||||||
|
// regular move
|
||||||
|
field[sq_from] = field[sq_to];
|
||||||
|
} else if (prom_ep_capt == 0x80) {
|
||||||
|
// piece was promoted
|
||||||
|
// so the source is a pawn
|
||||||
|
field[sq_from] = W_PAWN | (field[sq_to] & 0b1000);
|
||||||
|
} else if (prom_ep_capt == 0x08) {
|
||||||
|
// we did an enpassant capture
|
||||||
|
byte ep_sq = (sq_to & 0x07) | (sq_from & 0x70);
|
||||||
|
field[ep_sq] = W_PAWN | black_moving() << 3;
|
||||||
|
// also undo the regular move
|
||||||
|
field[sq_from] = field[sq_to];
|
||||||
|
}
|
||||||
|
|
||||||
|
byte castleright_offset = 3 - 2*black_moving();
|
||||||
|
if(u.sq_from & 0x80) {
|
||||||
|
// restore king side castling rights
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b10 << castleright_offset;
|
||||||
|
}
|
||||||
|
if(u.sq_from & 0x08) {
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] |= 0b01 << castleright_offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
int sq_diff = (int)sq_to - (int)sq_from;
|
||||||
|
int sq_diff_abs = abs(sq_diff);
|
||||||
|
if((field[sq_from] & 0x7) == W_KING && sq_diff_abs == 2) {
|
||||||
|
// we castled
|
||||||
|
byte castle_source = 0x70*!black_moving();
|
||||||
|
if(sq_diff == 2) {
|
||||||
|
castle_source += 0x7;
|
||||||
|
}
|
||||||
|
byte castle_target = sq_from + (sq_diff/2);
|
||||||
|
// move rook back to original position
|
||||||
|
field[castle_source] = field[castle_target];
|
||||||
|
// and clear where it was put
|
||||||
|
field[castle_target] = P_EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
field[sq_to] = u.captured & 0b1111;
|
||||||
|
|
||||||
|
field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
|
||||||
|
field[PTR_ENPASSANT] = u.captured >> 4;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
38
Movegen.h
38
Movegen.h
|
|
@ -28,11 +28,11 @@ Move Movegen::next_move() {
|
||||||
while(square <= 0x77) {
|
while(square <= 0x77) {
|
||||||
if(square & 0x88) square += 8;
|
if(square & 0x88) square += 8;
|
||||||
|
|
||||||
byte piece_type = field[square] & 0x7;
|
byte piece_type = Board::field[square] & 0x7;
|
||||||
|
|
||||||
if(
|
if(
|
||||||
(field[square] & 0x7) &&
|
(Board::field[square] & 0x7) &&
|
||||||
(field[square] & 0x8) == black_moving() << 3
|
(Board::field[square] & 0x8) == Board::black_moving() << 3
|
||||||
) {
|
) {
|
||||||
// there is an own piece to investigate
|
// there is an own piece to investigate
|
||||||
Move m;
|
Move m;
|
||||||
|
|
@ -78,8 +78,8 @@ Move Movegen::generate_sliding(byte piece_type) {
|
||||||
}
|
}
|
||||||
// currently, we are at the next move target
|
// currently, we are at the next move target
|
||||||
// this means: we can try to generate this as a move!
|
// this means: we can try to generate this as a move!
|
||||||
byte piece = field[square];
|
byte piece = Board::field[square];
|
||||||
byte target = field[target_square];
|
byte target = Board::field[target_square];
|
||||||
if(target) {
|
if(target) {
|
||||||
// we encountered a piece! there are two outcomes here:
|
// we encountered a piece! there are two outcomes here:
|
||||||
// second, it can be the opponent's. then, we can capture it!
|
// second, it can be the opponent's. then, we can capture it!
|
||||||
|
|
@ -112,8 +112,8 @@ Move Movegen::generate_non_sliding(byte piece_type) {
|
||||||
|
|
||||||
direction++;
|
direction++;
|
||||||
|
|
||||||
byte target = field[target_square];
|
byte target = Board::field[target_square];
|
||||||
byte piece = field[square];
|
byte piece = Board::field[square];
|
||||||
|
|
||||||
if((target_square & 0x88) || (target && (target & 0x8) == (piece & 0x8))) {
|
if((target_square & 0x88) || (target && (target & 0x8) == (piece & 0x8))) {
|
||||||
// uh oh, off board or same color obstacle
|
// uh oh, off board or same color obstacle
|
||||||
|
|
@ -125,7 +125,7 @@ Move Movegen::generate_non_sliding(byte piece_type) {
|
||||||
Move Movegen::generate_pawn() {
|
Move Movegen::generate_pawn() {
|
||||||
// TODO: implement capture promotion
|
// TODO: implement capture promotion
|
||||||
|
|
||||||
byte color = black_moving();
|
byte color = Board::black_moving();
|
||||||
byte offset;
|
byte offset;
|
||||||
byte target;
|
byte target;
|
||||||
GP_START:
|
GP_START:
|
||||||
|
|
@ -135,7 +135,7 @@ Move Movegen::generate_pawn() {
|
||||||
direction = 1; // next try, go ahead further
|
direction = 1; // next try, go ahead further
|
||||||
offset = color ? -0x10 : 0x10;
|
offset = color ? -0x10 : 0x10;
|
||||||
target_square = square + offset;
|
target_square = square + offset;
|
||||||
if(field[target_square] ||
|
if(Board::field[target_square] ||
|
||||||
(square & 0x70) == (color ? 0x10 : 0x60)
|
(square & 0x70) == (color ? 0x10 : 0x60)
|
||||||
) {
|
) {
|
||||||
// moving ahead is not possible, not even a capture!
|
// moving ahead is not possible, not even a capture!
|
||||||
|
|
@ -152,7 +152,7 @@ Move Movegen::generate_pawn() {
|
||||||
direction = 2;
|
direction = 2;
|
||||||
offset = color ? -0x20 : 0x20;
|
offset = color ? -0x20 : 0x20;
|
||||||
target_square = square + offset;
|
target_square = square + offset;
|
||||||
if(!(field[target_square]) &&
|
if(!(Board::field[target_square]) &&
|
||||||
(square & 0x70) == (color ? 0x60 : 0x10)
|
(square & 0x70) == (color ? 0x60 : 0x10)
|
||||||
) {
|
) {
|
||||||
return Move{square, target_square, P_EMPTY};
|
return Move{square, target_square, P_EMPTY};
|
||||||
|
|
@ -165,15 +165,15 @@ Move Movegen::generate_pawn() {
|
||||||
direction = 3;
|
direction = 3;
|
||||||
offset = color ? -0x11 : 0xF;
|
offset = color ? -0x11 : 0xF;
|
||||||
target_square = square + offset;
|
target_square = square + offset;
|
||||||
target = field[target_square];
|
target = Board::field[target_square];
|
||||||
if(!(target_square & 0x88)) {
|
if(!(target_square & 0x88)) {
|
||||||
if(target && (target & 0x8) != (field[square] & 0x8)) {
|
if(target && (target & 0x8) != (Board::field[square] & 0x8)) {
|
||||||
// normal capture allowded
|
// normal capture allowded
|
||||||
return Move{square, target_square, P_EMPTY};
|
return Move{square, target_square, P_EMPTY};
|
||||||
} else if(field[PTR_ENPASSANT]) {
|
} else if(Board::field[PTR_ENPASSANT]) {
|
||||||
// note that EP being legal only happens
|
// note that EP being legal only happens
|
||||||
// when the target field is empty. so this saves some effort.
|
// when the target field is empty. so this saves some effort.
|
||||||
byte ep_col = field[PTR_ENPASSANT] & 0x7;
|
byte ep_col = Board::field[PTR_ENPASSANT] & 0x7;
|
||||||
if(
|
if(
|
||||||
ep_col == (target_square & 0x7) &&
|
ep_col == (target_square & 0x7) &&
|
||||||
(square & 0x70) == (color ? 0x30 : 0x40)
|
(square & 0x70) == (color ? 0x30 : 0x40)
|
||||||
|
|
@ -189,15 +189,15 @@ Move Movegen::generate_pawn() {
|
||||||
direction = 4;
|
direction = 4;
|
||||||
offset = color ? -0xF : 0x11;
|
offset = color ? -0xF : 0x11;
|
||||||
target_square = square + offset;
|
target_square = square + offset;
|
||||||
target = field[target_square];
|
target = Board::field[target_square];
|
||||||
if(!(target_square & 0x88)) {
|
if(!(target_square & 0x88)) {
|
||||||
if(target && (target & 0x8) != (field[square] & 0x8)) {
|
if(target && (target & 0x8) != (Board::field[square] & 0x8)) {
|
||||||
// normal capture allowded
|
// normal capture allowded
|
||||||
return Move{square, target_square, P_EMPTY};
|
return Move{square, target_square, P_EMPTY};
|
||||||
} else if(field[PTR_ENPASSANT]) {
|
} else if(Board::field[PTR_ENPASSANT]) {
|
||||||
// note that EP being legal only happens
|
// note that EP being legal only happens
|
||||||
// when the target field is empty. so this saves some effort.
|
// when the target field is empty. so this saves some effort.
|
||||||
byte ep_col = field[PTR_ENPASSANT] & 0x7;
|
byte ep_col = Board::field[PTR_ENPASSANT] & 0x7;
|
||||||
if(
|
if(
|
||||||
ep_col == (target_square & 0x7) &&
|
ep_col == (target_square & 0x7) &&
|
||||||
(square & 0x70) == (color ? 0x30 : 0x40)
|
(square & 0x70) == (color ? 0x30 : 0x40)
|
||||||
|
|
@ -213,7 +213,7 @@ Move Movegen::generate_pawn() {
|
||||||
direction = 5;
|
direction = 5;
|
||||||
offset = color ? -0x10 : 0x10;
|
offset = color ? -0x10 : 0x10;
|
||||||
target_square = square + offset;
|
target_square = square + offset;
|
||||||
target = field[target_square];
|
target = Board::field[target_square];
|
||||||
if(target && (target_square & 0x70) == (color ? 0x70 : 0x00)) {
|
if(target && (target_square & 0x70) == (color ? 0x70 : 0x00)) {
|
||||||
// we can promote!
|
// we can promote!
|
||||||
return Move{square, target_square, (Piece)(W_QUEN | color << 3)};
|
return Move{square, target_square, (Piece)(W_QUEN | color << 3)};
|
||||||
|
|
|
||||||
189
Uci.h
189
Uci.h
|
|
@ -5,116 +5,117 @@
|
||||||
|
|
||||||
#define PS2(s) ([]{ static const char c[] PROGMEM = (s); return &c[0]; }())
|
#define PS2(s) ([]{ static const char c[] PROGMEM = (s); return &c[0]; }())
|
||||||
|
|
||||||
typedef void uci_return;
|
namespace Uci {
|
||||||
typedef uci_return (*uci_handler)();
|
typedef void uci_return;
|
||||||
|
typedef uci_return (*uci_handler)();
|
||||||
|
|
||||||
struct uci_cmd {
|
struct uci_cmd {
|
||||||
const char* command;
|
const char* command;
|
||||||
uci_handler handler;
|
uci_handler handler;
|
||||||
};
|
};
|
||||||
|
|
||||||
void clear_line() {
|
void clear_line() {
|
||||||
int peek = Serial.peek();
|
int peek = Serial.peek();
|
||||||
if(peek == -1) return;
|
if(peek == -1) return;
|
||||||
|
|
||||||
do {
|
do {
|
||||||
peek = Serial.read();
|
peek = Serial.read();
|
||||||
} while(peek != '\n');
|
} while(peek != '\n');
|
||||||
}
|
}
|
||||||
|
|
||||||
uci_return uci_hello() {
|
uci_return uci_hello() {
|
||||||
Serial.println(F("id name ArduChess\nid author Quinten Kock\nuciok"));
|
Serial.println(F("id name ArduChess\nid author Quinten Kock\nuciok"));
|
||||||
}
|
}
|
||||||
|
|
||||||
uci_return uci_unimpl() {
|
uci_return uci_unimpl() {
|
||||||
Serial.println(F("Function not implemented yet"));
|
Serial.println(F("Function not implemented yet"));
|
||||||
}
|
}
|
||||||
|
|
||||||
uci_return uci_unknown() {
|
uci_return uci_unknown() {
|
||||||
Serial.println(F("Not an UCI command"));
|
Serial.println(F("Not an UCI command"));
|
||||||
}
|
}
|
||||||
|
|
||||||
uci_return uci_perft() {
|
uci_return uci_perft() {
|
||||||
int depth = Serial.parseInt();
|
int depth = Serial.parseInt();
|
||||||
unsigned long result = pseudo_perft(depth);
|
unsigned long result = pseudo_perft(depth);
|
||||||
Serial.print(F("perft("));
|
Serial.print(F("perft("));
|
||||||
Serial.print(depth);
|
Serial.print(depth);
|
||||||
Serial.print(F(") result: "));
|
Serial.print(F(") result: "));
|
||||||
Serial.println(result);
|
Serial.println(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
const char UCI_COMMAND_uci[] PROGMEM = "uci";
|
const char UCI_COMMAND_uci[] PROGMEM = "uci";
|
||||||
const char UCI_COMMAND_debug[] PROGMEM = "debug";
|
const char UCI_COMMAND_debug[] PROGMEM = "debug";
|
||||||
const char UCI_COMMAND_isready[] PROGMEM = "isready";
|
const char UCI_COMMAND_isready[] PROGMEM = "isready";
|
||||||
const char UCI_COMMAND_setoption[] PROGMEM = "setoption";
|
const char UCI_COMMAND_setoption[] PROGMEM = "setoption";
|
||||||
const char UCI_COMMAND_ucinewgame[] PROGMEM = "ucinewgame";
|
const char UCI_COMMAND_ucinewgame[] PROGMEM = "ucinewgame";
|
||||||
const char UCI_COMMAND_position[] PROGMEM = "position";
|
const char UCI_COMMAND_position[] PROGMEM = "position";
|
||||||
const char UCI_COMMAND_go[] PROGMEM = "go";
|
const char UCI_COMMAND_go[] PROGMEM = "go";
|
||||||
const char UCI_COMMAND_stop[] PROGMEM = "stop";
|
const char UCI_COMMAND_stop[] PROGMEM = "stop";
|
||||||
const char UCI_COMMAND_ponderhit[] PROGMEM = "ponderhit";
|
const char UCI_COMMAND_ponderhit[] PROGMEM = "ponderhit";
|
||||||
const char UCI_COMMAND_quit[] PROGMEM = "quit";
|
const char UCI_COMMAND_quit[] PROGMEM = "quit";
|
||||||
const char UCI_COMMAND_bench[] PROGMEM = "bench";
|
const char UCI_COMMAND_bench[] PROGMEM = "bench";
|
||||||
const char UCI_COMMAND_perft[] PROGMEM = "perft";
|
const char UCI_COMMAND_perft[] PROGMEM = "perft";
|
||||||
|
|
||||||
|
|
||||||
const uci_cmd UCI_COMMANDS[] PROGMEM = {
|
const uci_cmd UCI_COMMANDS[] PROGMEM = {
|
||||||
{UCI_COMMAND_uci, &uci_hello},
|
{UCI_COMMAND_uci, &uci_hello},
|
||||||
{UCI_COMMAND_debug, &uci_unimpl},
|
{UCI_COMMAND_debug, &uci_unimpl},
|
||||||
{UCI_COMMAND_isready, &uci_unimpl},
|
{UCI_COMMAND_isready, &uci_unimpl},
|
||||||
{UCI_COMMAND_setoption, &uci_unimpl},
|
{UCI_COMMAND_setoption, &uci_unimpl},
|
||||||
{UCI_COMMAND_ucinewgame, &uci_unimpl},
|
{UCI_COMMAND_ucinewgame, &uci_unimpl},
|
||||||
{UCI_COMMAND_position, &uci_unimpl},
|
{UCI_COMMAND_position, &uci_unimpl},
|
||||||
{UCI_COMMAND_go, &uci_unimpl},
|
{UCI_COMMAND_go, &uci_unimpl},
|
||||||
{UCI_COMMAND_stop, &uci_unimpl},
|
{UCI_COMMAND_stop, &uci_unimpl},
|
||||||
{UCI_COMMAND_ponderhit, &uci_unimpl},
|
{UCI_COMMAND_ponderhit, &uci_unimpl},
|
||||||
{UCI_COMMAND_quit, &uci_unimpl},
|
{UCI_COMMAND_quit, &uci_unimpl},
|
||||||
{UCI_COMMAND_bench, &bench},
|
{UCI_COMMAND_bench, &bench},
|
||||||
{UCI_COMMAND_perft, &uci_perft},
|
{UCI_COMMAND_perft, &uci_perft},
|
||||||
};
|
};
|
||||||
|
|
||||||
const uci_cmd UCI_INVALID = {PS2(""), &uci_unknown};
|
const uci_cmd UCI_INVALID = {PS2(""), &uci_unknown};
|
||||||
|
|
||||||
uci_cmd get_uci_command(const char* command) {
|
uci_cmd get_uci_command(const char* command) {
|
||||||
size_t command_num = sizeof(UCI_COMMANDS) / sizeof(uci_cmd);
|
size_t command_num = sizeof(UCI_COMMANDS) / sizeof(uci_cmd);
|
||||||
for(size_t i = 0; i < command_num; i++) {
|
for(size_t i = 0; i < command_num; i++) {
|
||||||
size_t ci = 0;
|
size_t ci = 0;
|
||||||
uci_cmd to_try;
|
uci_cmd to_try;
|
||||||
memcpy_P(&to_try, &UCI_COMMANDS[i], sizeof(uci_cmd));
|
memcpy_P(&to_try, &UCI_COMMANDS[i], sizeof(uci_cmd));
|
||||||
while(true) {
|
while(true) {
|
||||||
char reference = pgm_read_byte_near(to_try.command + ci);
|
char reference = pgm_read_byte_near(to_try.command + ci);
|
||||||
if(reference != command[ci]) {
|
if(reference != command[ci]) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
if(command[ci] == '\0') {
|
||||||
|
return to_try;
|
||||||
|
}
|
||||||
|
ci++;
|
||||||
}
|
}
|
||||||
if(command[ci] == '\0') {
|
}
|
||||||
return to_try;
|
return UCI_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
String read_word() {
|
||||||
|
int incoming = Serial.read();
|
||||||
|
String str = String();
|
||||||
|
do {
|
||||||
|
if(incoming != -1) {
|
||||||
|
str += (char)incoming;
|
||||||
}
|
}
|
||||||
ci++;
|
incoming = Serial.read();
|
||||||
|
} while(incoming != '\n' && incoming != ' ');
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
uci_return handle_uci() {
|
||||||
|
if(Serial.available()) {
|
||||||
|
// There is input available; so likely a command
|
||||||
|
String command = read_word();
|
||||||
|
uci_cmd handler = get_uci_command(command.c_str());
|
||||||
|
handler.handler();
|
||||||
|
clear_line();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return UCI_INVALID;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
String read_word() {
|
|
||||||
int incoming = Serial.read();
|
|
||||||
String str = String();
|
|
||||||
do {
|
|
||||||
if(incoming != -1) {
|
|
||||||
str += (char)incoming;
|
|
||||||
}
|
|
||||||
incoming = Serial.read();
|
|
||||||
} while(incoming != '\n' && incoming != ' ');
|
|
||||||
return str;
|
|
||||||
}
|
|
||||||
|
|
||||||
uci_return handle_uci() {
|
|
||||||
if(Serial.available()) {
|
|
||||||
// There is input available; so likely a command
|
|
||||||
String command = read_word();
|
|
||||||
uci_cmd handler = get_uci_command(command.c_str());
|
|
||||||
handler.handler();
|
|
||||||
clear_line();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue