Implement enpassant
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9389b5e5e9
commit
adb77a6990
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@ -10,30 +10,43 @@ void setup() {
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// put your setup code here, to run once:
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Serial.begin(9600);
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char value;
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while(Serial.available() == 0) {
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delay(100);
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}
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value = Serial.read();
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//char value;
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//while(Serial.available() == 0) {
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// delay(100);
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//}
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//value = Serial.read();
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//b.field[0x31] = char_to_piece(value);
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//Serial.println(F("hello"));
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//delay(1000);
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//Serial.println(b.get_zobrist());
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//Serial.println(sizeof(b));
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//Move m = {0x14, 0x34, P_EMPTY};
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//Serial.println(F("Initial board"));
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//b.print();
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//b.make(m);
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//Serial.println(F("Board after e2e4"));
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//b.print();
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//b.unmake();
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//Serial.println(F("Board after unmake"));
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//b.print();
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//delay(1000);
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Serial.println(F("hello"));
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b = Board();
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b.make({0x14, 0x34, P_EMPTY});
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b.make({0x64, 0x54, P_EMPTY});
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b.make({0x34, 0x44, P_EMPTY});
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b.make({0x63, 0x43, P_EMPTY});
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b.print();
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b.make({0x44, 0x53, P_EMPTY});
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b.print();
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b.field[0x32] = char_to_piece(value);
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}
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void loop() {
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// put your main code here, to run repeatedly:
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Serial.println(F("hello"));
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delay(1000);
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Serial.println(b.get_zobrist());
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Serial.println(sizeof(b));
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Move m = {0x14, 0x34, P_EMPTY};
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Serial.println(F("Initial board"));
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b.print();
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b.make(m);
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Serial.println(F("Board after e2e4"));
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b.print();
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b.unmake();
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Serial.println(F("Board after unmake"));
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b.print();
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delay(1000);
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}
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74
Board.h
74
Board.h
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@ -6,10 +6,11 @@
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#include "Move.h"
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struct Unmove {
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byte sq_from;
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byte sq_to;
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byte captured;
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byte sq_from; // 0b(1unused)(3rank)(1unused)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1unused)(3file)
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byte captured; // 0b(4unused)(1color)(3piecetype)
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byte enpassant;
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byte revmov;
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};
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class Board {
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@ -30,6 +31,10 @@ class Board {
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return *addr;
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}
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void reset_unmake_stack() {
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PTR_UNMOVE = PTR_UNMOVE_START;
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}
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byte field[128] = {
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W_ROOK, W_KNGT, W_BSHP, W_QUEN, W_KING, W_BSHP, W_KNGT, W_ROOK, 0, 0, 0, 0, 0, 0, 0, 0,
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -86,25 +91,68 @@ void Board::print() {
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}
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void Board::make(Move m) {
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// fill unmove struct with basic data
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Unmove u;
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u.captured = field[m.sq_to];
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u.sq_from = m.sq_from;
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u.sq_to = m.sq_to;
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byte new_val = m.pc_prom & 0b1111;
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if(new_val != P_EMPTY) {
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u.sq_to |= 0x80;
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} else {
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new_val = field[m.sq_from];
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}
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field[m.sq_to] = field[m.sq_from];
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field[m.sq_from] = P_EMPTY;
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// TODO handle castling
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// TODO handle castling rights
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// TODO handle revmov clock
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// TODO handle enpassant
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// TODO zobrist
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// TODO: test enpassant code
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// handle enpassant capture
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if(field[PTR_ENPASSANT] && (field[m.sq_from] & 0b111) == W_PAWN) {
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// en-passant capture is allowed.
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// we are also doing a pawn move
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// do further checks to see if we should remove the EP-pawn.
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if(
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(m.sq_to & 0x7) == (field[PTR_ENPASSANT] & 0x7) &&
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(m.sq_to & 0x70) == (0x50 - 0x30*black_moving())
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) {
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// we are also going to the correct square to do EP.
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// therefore, delete the EP-vurnerable pawn
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byte ep_field = m.sq_to - 16 + 32*black_moving();
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field[ep_field] = P_EMPTY;
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}
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}
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// Store the current enpassant situation
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u.enpassant = field[PTR_ENPASSANT];
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// handle enpassant setup (double pawn move)
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// Calculate the move 'amount'
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int sq_diff = (int)m.sq_from - (int)m.sq_to;
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if(
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(field[m.sq_from] & 0b111) == W_PAWN &&
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(sq_diff == 32 || sq_diff == -32)
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) {
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// we are doing a pawn double-move.
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// therefore, it allows enpassant in the next move.
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field[PTR_ENPASSANT] = 0b1000 | (m.sq_from & 0x7);
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} else {
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// no enpassant in the next turn.
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field[PTR_ENPASSANT] = 0;
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}
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// are we promoting?
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byte new_val = m.pc_prom & 0b1111;
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if(new_val != P_EMPTY) {
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// promoting; indicate this in the sq_to byte in unmove.
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u.sq_to |= 0x80;
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} else {
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// not promoting; so keep the same piece type
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new_val = field[m.sq_from];
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}
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// copy (and possibly promote) our piece.
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field[m.sq_to] = new_val;
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// then delete the original copy.
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field[m.sq_from] = P_EMPTY;
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// Switch sides
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field[PTR_SIDE_AND_CASTLERIGHT] ^= 0x01;
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store_unmove(u);
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