Implement benchmark, correct name for ACF_CLEAR_UNMOVE
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@ -11,47 +11,57 @@
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Board b = Board();
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Board b = Board();
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void bench() {
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b = Board();
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int startTime = micros();
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b.make({0x14, 0x34, P_EMPTY});
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b.make({0x64, 0x54, P_EMPTY});
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b.make({0x34, 0x44, P_EMPTY});
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b.make({0x63, 0x43, P_EMPTY});
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b.make({0x44, 0x53, P_EMPTY});
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b.unmake();
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b.unmake();
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b.unmake();
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b.unmake();
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b.unmake();
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int elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.println(F("microseconds for 5 moves"));
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}
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void setup() {
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void setup() {
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// put your setup code here, to run once:
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// put your setup code here, to run once:
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Serial.begin(115200);
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Serial.begin(115200);
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bench();
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//char value;
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//while(Serial.available() == 0) {
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// delay(100);
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//}
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//value = Serial.read();
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//b.field[0x31] = char_to_piece(value);
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//Serial.println(F("hello"));
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//delay(1000);
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//Serial.println(b.get_zobrist());
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//Serial.println(sizeof(b));
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//Move m = {0x14, 0x34, P_EMPTY};
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//Serial.println(F("Initial board"));
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//b.print();
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//b.make(m);
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//Serial.println(F("Board after e2e4"));
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//b.print();
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//b.unmake();
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//Serial.println(F("Board after unmake"));
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//b.print();
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//delay(1000);
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Serial.println(F("hello"));
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Serial.println(F("hello"));
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b = Board();
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b = Board();
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int startTime = micros();
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int startTime = micros();
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b.print();
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b.make({0x14, 0x34, P_EMPTY});
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b.make({0x14, 0x34, P_EMPTY});
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b.print();
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b.make({0x64, 0x54, P_EMPTY});
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b.make({0x64, 0x54, P_EMPTY});
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b.print();
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b.make({0x34, 0x44, P_EMPTY});
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b.make({0x34, 0x44, P_EMPTY});
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b.print();
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b.make({0x63, 0x43, P_EMPTY});
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b.make({0x63, 0x43, P_EMPTY});
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b.print();
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b.print();
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b.make({0x44, 0x53, P_EMPTY});
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b.make({0x44, 0x53, P_EMPTY});
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b.print();
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b.print();
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b.unmake();
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b.unmake();
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b.print();
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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b.unmake();
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b.print();
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int elapsed = micros() - startTime;
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int elapsed = micros() - startTime;
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Serial.print(elapsed);
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Serial.print(elapsed);
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4
Config.h
4
Config.h
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@ -1,3 +1,3 @@
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// CLEAR_UNMAKE is a feature that clears the unmake stack when it is not used.
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// CLEAR_UNMOVE is a feature that clears the unmake stack when it is not used.
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// This is useful for making it more human readable
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// This is useful for making it more human readable
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//#define _ACF_CLEAR_UNMAKE
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//#define _ACF_CLEAR_UNMOVE
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