Better board_init, implement basic castling in unmake
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e69fd01b66
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66
Board.h
66
Board.h
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@ -16,21 +16,11 @@
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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B_ROOK, B_KNGT, B_BSHP, B_QUEN, B_KING, B_BSHP, B_KNGT, B_ROOK, 0, 0, 0, 0, 0, 0, 0, 0, \
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};
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};
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byte field[128];
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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void board_init() {
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for(int i = 0; i < 128; i++) {
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field[i] = pgm_read_byte_near(field_default_value + i);
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}
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}
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// 0x88-fill definitions
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// 0x88-fill definitions
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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#define PTR_SIDE_AND_CASTLERIGHT 0x08 //byte (1=side, 2,4=white castle, 8,16=black)
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// CAN FILL 0x09
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// CAN FILL 0x09
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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#define PTR_W_KING 0x0A // byte (points to index or maybe 64-arr index)
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// const byte PTR_B_KING = 0x0B; (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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#define PTR_B_KING 0x0B // (PTR_W_KING | COLOR or PTR_W_KING + COLOR)
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#define PTR_ZOBRIST 0x0C // 4 bytes
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#define PTR_ZOBRIST 0x0C // 4 bytes
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// 0x0D
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// 0x0D
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// 0x0E
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// 0x0E
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@ -42,11 +32,28 @@ void board_init() {
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#define PTR_UNMOVE_START 0x28
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#define PTR_UNMOVE_START 0x28
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#define PTR_UNMOVE_LAST 0x7F
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#define PTR_UNMOVE_LAST 0x7F
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byte field[128];
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byte PTR_UNMOVE = PTR_UNMOVE_START;
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byte PTR_UNMOVE = PTR_UNMOVE_START;
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const byte field_default_value[] PROGMEM = BOARD_DEFAULT_VALUE;
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void board_init() {
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for(int i = 0; i < 128; i++) {
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field[i] = pgm_read_byte_near(field_default_value + i);
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}
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field[PTR_SIDE_AND_CASTLERIGHT] = 0b11110; // all castle rights allowed, white to move
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field[PTR_W_KING] = 0x04; // e1
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field[PTR_B_KING] = 0x74; // e8
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long* zob = (long*)&field[PTR_ZOBRIST];
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*zob = 0xDEADBEEF;
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}
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struct Unmove {
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struct Unmove {
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byte sq_from; // 0b(1unused)(3rank)(1unused)(3file)
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byte sq_from; // 0b(1unused)(3rank)(1unused)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1unused)(3file)
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byte sq_to; // 0b(1promoted?)(3rank)(1ep_capture?)(3file)
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byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
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byte captured; // 0b(4enpassantinfo)(1color)(3piecetype)
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byte revmov; // 8bit integer
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byte revmov; // 8bit integer
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};
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};
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@ -117,7 +124,6 @@ void print() {
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}
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}
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void make(Move m) {
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void make(Move m) {
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// TODO handle revmov clock
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// TODO zobrist?
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// TODO zobrist?
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// fill unmove struct with basic data
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// fill unmove struct with basic data
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@ -136,7 +142,7 @@ void make(Move m) {
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}
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}
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// Calculate the move 'amount' (unique signature for dx,dy)
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// Calculate the move 'amount' (unique signature for dx,dy)
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int sq_diff = (int)m.sq_from - (int)m.sq_to;
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int sq_diff = (int)m.sq_to - (int)m.sq_from;
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int sq_diff_abs = abs(sq_diff);
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int sq_diff_abs = abs(sq_diff);
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@ -158,17 +164,18 @@ void make(Move m) {
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// Handle castling rights
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// Handle castling rights
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// We are doing the simple way:
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// We are doing the simple way:
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// unset it any time a move is made from the original position.
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// unset it any time a move is made from the original position.
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if(m.sq_from == 0x00)
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// TODO handle castle rights and unmake
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if(m.sq_from == 0x00) // white queenside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00010;
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if(m.sq_from == 0x07)
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if(m.sq_from == 0x07) // white kingside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00100;
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if(m.sq_from == 0x04)
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if(m.sq_from == 0x04) // white king
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b00110;
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if(m.sq_from == 0x70)
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if(m.sq_from == 0x70) // black queenside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b01000;
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if(m.sq_from == 0x77)
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if(m.sq_from == 0x77) // black kingside rook
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b10000;
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if(m.sq_from == 0x74)
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if(m.sq_from == 0x74) // black king
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
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field[PTR_SIDE_AND_CASTLERIGHT] &= ~0b11000;
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@ -192,7 +199,7 @@ void make(Move m) {
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// handle enpassant setup (double pawn move)
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// handle enpassant setup (double pawn move)
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if(
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if(
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piece_type == W_PAWN &&
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piece_type == W_PAWN &&
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(sq_diff_abs == 32)
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sq_diff_abs == 32
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) {
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) {
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// we are doing a pawn double-move.
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// we are doing a pawn double-move.
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// therefore, it allows enpassant in the next move.
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// therefore, it allows enpassant in the next move.
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@ -244,6 +251,23 @@ void unmake() {
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// also undo the regular move
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// also undo the regular move
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field[u.sq_from] = field[sq_to];
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field[u.sq_from] = field[sq_to];
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}
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}
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// TODO handle castling rights
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int sq_diff = (int)sq_to - (int)u.sq_from;
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int sq_diff_abs = abs(sq_diff);
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if((field[u.sq_from] & 0x7) == W_KING && sq_diff_abs == 2) {
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// we castled
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byte castle_source = 0x70*!black_moving();
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if(sq_diff == 2) {
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castle_source += 0x7;
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}
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byte castle_target = u.sq_from + (sq_diff/2);
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// move rook back to original position
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field[castle_source] = field[castle_target];
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// and clear where it was put
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field[castle_target] = P_EMPTY;
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}
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field[sq_to] = u.captured & 0b1111;
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field[sq_to] = u.captured & 0b1111;
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